Turret showing on Bushwhacker's back...


(tangoliber) #1

I think that when Bushwhacker deploys a turret, you shouldn’t see it on his back anymore.

That way, when you see an enemy Bushwhacker, you can immediately know if there is a turret deployed or not, depending on his skin.

Seems like that would be nice little visual cue. Might work for Proxy, as well.


(Szakalot) #2

[QUOTE=tangoliber;526902]I think that when Bushwhacker deploys a turret, you shouldn’t see it on his back anymore.

That way, when you see an enemy Bushwhacker, you can immediately know if there is a turret deployed or not, depending on his skin.

Seems like that would be nice little visual cue. Might work for Proxy, as well.[/QUOTE]

love the idea. turret only visible if bushwhacker can readily deploy it!


(Smooth) #3

We thought about this but we felt that the items carried around on the Merc model are integral to quickly identifying that Merc.

We don’t want to have things disappearing and changing the silhouette then magically popping back into existence when a cooldown has recharged.

The same goes for Medpacks, Mines, Grenades, Ammo Stations, Healing Stations etc.


(Nail) #4

how about a colour change, red for deployed, blue for deploy-able


(tangoliber) #5

[QUOTE=Smooth;526919]We thought about this but we felt that the items carried around on the Merc model are integral to quickly identifying that Merc.

We don’t want to have things disappearing and changing the silhouette then magically popping back into existence when a cooldown has recharged.

The same goes for Medpacks, Mines, Grenades, Ammo Stations, Healing Stations etc.[/QUOTE]

Thanks for the response. :slight_smile: