An airstrike is a thing a experienced enemy will recognize, move away for 5 seconds to get back to old position after it without getting hurt. Only careless people will die by it. So the biggest goal in competitive game will be to block the enemies team for this 5 seconds and maybe if it is thrown good kill somebody.
This turrent should work the same. It’s already blocking me as a proxy in a good way. I will lose time and also health when I meet him alone. If bush or someone else is standing near his turrent I will be for sure dead, regardless of how skilled I am. When the whole enemy team is standing near the turrent, it is like a 6th person in a 5vs5. You should focus on the real players because they are stronger, but if you ignore the turrent it will kill you.
So for me it is fine and I would get shocked if it will get buffed… A aimbot turrent shouldn’t be to strong.
Edit:
The biggest problem in all the balancing discussion we have is that most of our experiences are from public plays…
The competitiive games will be much different and we should focus on balancing them! Could be that SD is already doing this the right way, don’t know. But most people here with better balancing ideas are coming from public games.
I till now also didn’t played any competitive rounds with my friends, cause still not everyone is lvl 7. And as I wanted to play one alone I couldn’t find a game…