Turn off F2P mercs in comp.


(Sir_Slam) #1

It seems like a no brainer for me. Im sick and bloody tired of queuing up for comp games, top scoring every single match (on both teams most of the time), and losing because Fletcher is throwing stickybombs while im defusing as Fragger…because he just wont do it.

Meanwhile Sparx is too busy trying to nab headshots instead of saving people people, because the other guy on the team already took Red-eye and cant do anything with him either. It never fails. When Vassili was out I had countless games where half the team was trying to play him at once and we got steamrolled because they didn’t know what they were doing.

I get that people want to try new mercs. But that isn’t what comp is for. Queing up for comp is the only time I ever give a shit about the results of the match. If you don’t actually own the merc you shouldn’t be able to play them in comp.


(XavienX) #2

Open Beta. Gotta be patient man.


(Sir_Slam) #3

@Xavien said:
Open Beta. Gotta be patient man.

I get that. Its why I don’t mind the occasional bug or the cheaters before the update.

I really like everything about the game. The payment model is great. The characters are great. The map design is great. The balance is pretty spot on, few kinks here and there but I’ve got no doubt they’ll be worked out.

It just seems to me like an obvious step.


(B_Montiel) #4

I’m also for minimum requirements in numbers of mercs bought to access matchmaking games, which also implies that free rotation mercs should not be available in those. 1 engineer plus one other merc at the very least. In my opinion, matchmaking is not a testing field. You should stick to things you know when you enter those games.

I’ve also seen people complaining this way “You’re level 20+, I’m 10 and it’s my first time with randommerc. How can I win that ?” in matchmaking. I mean, those guys are not even trying to have comp oriented game style.

And by the way, I think this couples really well with the level limitation. Unless you buy the starter pack, this will force player to buy/grind mercs instead of wasting money in their first levels on crates and trade-ups.

If people can’t behave themselves in matchmaking set-ups, sadly, the game will have to do it for them, at some point. Everybody here is acknowledging the fact that I won’t be a quickly coming addition. But sooner or later, from my point of view, it will be necessary.


(B_Montiel) #5

@RyePanda explain your thoughts instead of disagreeing without explaining. You might have a point. Second time you’re disagreeing with me without saying anything. And so far, those mm tuning discusses have not been debated over and over.


(RyePanda) #6

So, not allowing players to play the free rotation mercs isn’t fair to those who have spent 13 days using them already as free rotation lasts 2 weeks. Also, the free rotation engineer may be the only engineer the player has. Therefore cutting of these players who prefer to spend their credits on mercs they want that aren’t engineers. Also, not every player needs to have an engineer. Medic, Fire Support, and Assault could be viable.


(Adam) #7

Comp should be the best team you can get. If a player hasn’t earned enough to buy a 30k merc, they need to play more, and learn the game.

I agree with this. This will filter out so many nubs and make comp a way more skill filled experience.

If you want to play how you want, just go into pubs.


(Jostabeere) #8

[quote=“Adam;74125”]
If you want to play how you want, just go into pubs.[/quote]
That’s pretty ignorant, isn’t it?


(Viquel) #9

Don’t forget that there are missions that force people with no intent to play competitive to play in that mode. If you have the participate-2-competitive-games mission for 1k, you can spare the 2x 20 minutes. You may not have much fun during those, but the credits are sadly worth the grind, especially as you can do your other missions probably too. Riding the elevator > all.


(B_Montiel) #10

What if the merc rotation just happened an hour ago, switching from a bushwacker/fragger/sawbonez set (which are imo easy mechanics merc) to a fletcher/kira/sparks (which are way harder) ?
Players with no clue about them at all are just entering a world of pain.

I think free rotation, no matter your level, is a free trial and should always be considered as such, not as a reliable source of mercs. I’m saying the idea of forcing players to buy an engineer mainly because there should have been one with aura and skyhammer always free.
(This idea has been mentioned a couple of times by the community with still no answer)
If there were one with those, just switch the 1 engie + 1 other merc requirement to 2 random mercs.

The biggest issue at this moment with matchmaking which is somehow acknowledged by SD and Nexon, is that the standards are not different between mm games and random public. On top of the fact that matchmaking selection is currently not working as intended, players just keep leaving if they lose, don’t have a comp oriented mind, and I leave a lot of other factors. I’m personally totally against those competitive missions. Again, that’s just a minor idea to improve the mm minimum standards. This is somehow preventing some players to be in such a hefty situation :

That’s not interesting for us, that’s not interesting for them, that’s not interesting for anyone.


(_retired_) #11

[quote=“Sir_Slam;17055”]It seems like a no brainer for me. Im sick and bloody tired of queuing up for comp games, top scoring every single match (on both teams most of the time), and losing because Fletcher is throwing stickybombs while im defusing as Fragger…because he just wont do it.

Meanwhile Sparx is too busy trying to nab headshots instead of saving people people, because the other guy on the team already took Red-eye and cant do anything with him either. It never fails. When Vassili was out I had countless games where half the team was trying to play him at once and we got steamrolled because they didn’t know what they were doing.[/quote]And why don’t you change yourself to engi/medic in your team in the next spawn if that is the problem of your team?

[quote=“Sir_Slam;17055”]I get that people want to try new mercs. But that isn’t what comp is for. Queing up for comp is the only time I ever give a shit about the results of the match. [/quote]Agree on this one.

[quote=“Sir_Slam;17055”]I If you don’t actually own the merc you shouldn’t be able to play them in comp.[/quote]This would somehow help the problem, how?

Player who buys Vassili or Flecther or Sparks will still play them as they want rather than how you might expect.

I personally think there could be some kind of XP limit for each merc in competitive so in order to use them in comp you would have to finish their mission for XP.


(DMaster2) #12

[quote=“Adam;74125”]Comp should be the best team you can get. If a player hasn’t earned enough to buy a 30k merc, they need to play more, and learn the game.

I agree with this. This will filter out so many nubs and make comp a way more skill filled experience.

If you want to play how you want, just go into pubs.[/quote]
30k? You mean Proxy? And if i really dislike Proxy and don’t want to waste 30k on her because there are better mercs out there to buy i can’t play competitive? Assault/Skyhammer/medic (or engi) is a good enough build for comp and if you really need an engi you can do it yourself.


(Sir_Slam) #13

[quote=“Sir_Slam;17055”]I get that people want to try new mercs. But that isn’t what comp is for. Queing up for comp is the only time I ever give a shit about the results of the match. [/quote]Agree on this one.

[quote=“Sir_Slam;17055”]I If you don’t actually own the merc you shouldn’t be able to play them in comp.[/quote]This would somehow help the problem, how?

Player who buys Vassili or Flecther or Sparks will still play them as they want rather than how you might expect.

I personally think there could be some kind of XP limit for each merc in competitive so in order to use them in comp you would have to finish their mission for XP.[/quote]

I missed the part where I’m supposed to be both the teams only medic AND the teams only fire support/ammo dealer because we have three f2P Red-eyes. One person can’t do everything in a game like this. I’ve TRIED. It just doesn’t work that way.

If we trim out the F2P characters and only leave people with who they own theyve at least played them a little (I would hope) and you wouldn’t see so many idiots stacking the same character.


(RyePanda) #14

I believe a better solution is raising the competitive minimum level to 10.


(Whens_Phoenix) #15

The problem isn’t that free mercenaries can be selected but that hardly anyone gives a damn about competitive. People either are really into it or just do it because it has a mission attached to it. The latter will then pick any character and just do what they’d do on a normal server.


(_retired_) #16

[quote=“Sir_Slam;74289”]I missed the part where I’m supposed to be both the teams only medic AND the teams only fire support/ammo dealer because we have three f2P Red-eyes. One person can’t do everything in a game like this. I’ve TRIED. It just doesn’t work that way.[/quote]What’s the difference if those Red-eyes are bought? Won’t it mean that they are more likely to play them since they have bought them? Or bought three Fraggers since they heard he’s so good on comp?
You think those people are going to buy engi/medi just to please you in comp?

[quote=“Sir_Slam;74289”]If we trim out the F2P characters and only leave people with who they own theyve at least played them a little (I would hope) and you wouldn’t see so many idiots stacking the same character.[/quote]So what If I only have Proxy as engineer and want to play Flecther now in competitive? Or Bushwhacker later?
Maybe I just drop Proxy of and take Fragger instead to comp…

So in order to play in competitive some other engi than Proxy I have to pay credits/money even if I was pretty good playing those characters and would actually help the team you are in and are describing?

You are sure that if people have aura/skyhammer and then decide to buy someone, they will put money to someone you would like to see in your team rather than in example Redeye?


(Gi.Am) #17

And how exactly is a team consisting of you (engineer) 2 Skyhammers, 2 Auras better? Especially considering that the enemy will consist of 3 Skyhammer and 2 Auras.

As long as we don’t get a engineer for free from day 1. excluding the free rotation is bad.

And to be honest excluding mercs, simply because some people don’t know how to play them doesn’t solve anything atleast I have seen enough 10+ players not using their abilities right to come to that conclusion.


(refit) #18

This weekend, I played a match with 6 fletchers on my team. We lost, badly.


(Sir_Slam) #19

null

No, not at all. Not everyone is going to be buying the same characters. Everyone has different interests and different skills they bring to the table. But when everyone is all using the same characters at the same time, you’re going to get crappy comps. And worse, they’re terrible at their characters because they have almost no play time in them. All of this leads to the comp que being a total joke.

If people have to buy their characters they’re more likely to do so for a specific purpose. I don’t own proxy because I prefer Bushwacker and Fletcher, and I’m infinitely better with them. I don’t think Proxy is bad by any means, or any character in this game excluding Phantom. (Ive never personally seen a Phantom do well after his nerfs, and I haven’t had any trouble dealing with him myself) I just prefer those two. If I see my team already has 6000 engies ill take Fletcher off and put on whatever we’re lacking.

Thats not the point. The point is idiotic stacking/completely leaving roles unfilled. And no, I dont expect anyone to play just to please ME. I expect people to play to win in comp, thats what the que is for after all. If you want to go play around, go play in a pub. There’s nothing wrong with that at all. But people are coming into the comp que to try out new characters, and that leaves everyone on the team to effectively play a 4v5.


(Sir_Slam) #20

This too. League does this. You have to unlock the ranked que by getting to level 30 and have a minimal of 15 (I think?) characters, and the F2P champions are disabled unless you own them. However league has the benefit (well in some ways its a benefit) of having a defined meta. Everyone’s on the same page at game start and all the roles are going to be filled.

I don’t know that I’d want a meta that stiff in DB, it can be restricting as hell, but a basic “Yo, we’ve got three air supports and no medic, why don’t you take Arty off and put on Sawbonez?” Would be nice.