i like that the TTK is higher, but its only higher on certain characters, characters with low health don’t get weapons that do enough damage to compete with the other classes. Aura has the shotguns yeah but they have a slow rate of fire and take 2-4 shots to down say a rhino which gives the rhino plenty of time to just hold down the trigger and basically insta-gib an aura. I think to compensate they really need to give aura weapons that do much higher DPS to level them out to a similar TTK.
This game plays out to me like a very fast paced halo, but in halo everyone had an even playing field and what really determined who won firefights was the person with better aim while in this if you’re an aura and you’re say using the Blishlock, while its a fantastic weapon on most classes it doesn’t have nearly enough DPS to compete with basically every other weapon in the game. The weapon’s aren’t balanced properly to suit each class, they’re just balanced for certain roles and that’s no good.
Going back to the aura, there’s basically no reason to use the Blishlock with that class because anyone who uses it is at a huge disadvantage with that class. They need to balance weapons to specific classes and leave them to those classes only.
So say you’re going to balance out the aura class with the blishlock and make it an Aura exclusive weapon, you’d really need to raise the RPM from 401 to like 490-550 to really balance out the DPS vs health situation. Sure if you’re accurate and get nothing but headshots it might be fine but because the aura needs to stay mobile that’s not a good solution.