Here a Quote from isbowten
on shield has about (did not count them) 20 entities and about 20 attachtotag commands …
rofl
at least … it is very simple.
it follows you in steps only.
trigger muliples are around you, attached to a tag in the middle of them…
another script mover , not attached is movedd with setposition to that multiples origin which is a point of the circle the multiples are…
(they are built in a 8sided polygon, and ofc have not the middle as origin but a point on an imaginary circle)
then the while shield follows the script mover that has been moved with setposition.
so a simple following thing is made of:
- multiples around you (i wanna improve that anytime, make some bots that kill you with a ball around the center instead of a circle and 2 floors)
- attach the multiples to a tag in the middle of them
- via script a script mover or any other entity is moved to that multiple you activated with setposition
- the script mover carrying the tags follows (btw: with gotomarker) that entity => shield follows you or whatever you attached.
ah i really dont know why everybody wants it so detailed. i will give it a try…
good i always call maps b1 first ^^
i also have 3 other ideas i could do with that concept but then i think i need a good designer.
just tell me if you wanna do a simple kind of “age of empires” or a dynymite yourself with a bomb belt and “remote control” for the belt in a special area
edit: i can do a much simpler version of something that follows you… so no shield, only a square above your head or so. (only by request)
If 20 entities are needed to make this damn Chair move I Personally Would Prefer Going an easier Way.