I’m currently trying to use “G_PositionEntityOnTag” to position an entity onto a player tag, but so far the function just returns false.
if(!G_PositionEntityOnTag( head, self, "tag_head" ))
{
G_Printf(" failed!
");
return;
}
So far it just doesn’t get past this point. I can’t use CG_PositionEntityOnTag() because this has to actually occur server-side. Does anyone know what I’m doing wrong? Or another way to do it?
Thanks.