heres what i want to do : edit sd_siwa sky shader I want to add a brighter sun.
Heres my questions and yes i searched my butt off looking for answer before i posted and i did read the shader manual but i still dont get some simple things.
- how do i make a shader file i made a new text file and named it blah.shader and it was just a text file.
2.can i edit a shader that comes with ET? will it screw up the other maps?
3.I renamed the shader and added it to shaderlist and got mydamntextures to show in radiant texture list but it was blank.
4.sd_siwasky shows as red box in radiant but works after compile.how do i make it show image in editor?its not important cause it works anyway but im curious.
5.thanks for help
textures/mydamntextures/blah
{
nocompress
qer_editorimage textures/skies_sd/nero_bluelight.tga
q3map_lightimage textures/skies_sd/siwa_clouds.tga
q3map_sun 0.75 0.70 0.6 135 199 49
q3map_skylight 75 3
sunshader textures/skies_sd/siwasunbright
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm nodlight
surfaceparm sky
skyparms textures/skies_sd/wurzburg_env/sky 512 -
{
fog off
clampmap textures/skies_sd/siwa_mask.tga
tcMod scale 0.956 0.956
tcMod transform 1 0 0 1 -1 -1
rgbGen identityLighting
}