Try hard augment question.


(Jostabeere) #1

I am quite interested in this perk. It seems, it could be a hidden gem for some mercs, but I’m unsure if I should pick it.
The description is pretty clear. If you die without a kill, you get 10 HP. You can do this 3 times a row.
My question is about the duration of this perk. Do those 30 HP get lost? If yes, when? After I did a kill? After I did a kill and died? After the end of the match?


(SteelMailbox) #2

You lose the HP you gained after you died during a life where you killed people (I’m unsure it it also counts revive).


(Jostabeere) #3

hmm okay, so not so cool as I thought.


(Fap Fap Master) #4

Its one of the worst augments in the game.

We are going to reward you 10 hp to a cap of 30 hp for dying without killing.


(Ghosthree3) #5

The only thing I can think of that makes it useful is against extremely strong defenses where you can’t not die repeatedly because you’re so outclassed. 30hp might give you the edge you need.


(Amerika) #6

Yeah, there really isn’t too many situations where the augment is useful. Sure, you can lemming and have more HP to try and get a plant but you’d probably have been more useful shooting and killing people while also trying to get the plant.

The only time I can think of it being good is if you were trying to defuse and you were getting revived a couple of times doing it. But I am not sure if you even get the extra HP in that situation.


(Fleshpound) #7

[quote=“Amerika;58570”]Yeah, there really isn’t too many situations where the augment is useful. Sure, you can lemming and have more HP to try and get a plant but you’d probably have been more useful shooting and killing people while also trying to get the plant.

The only time I can think of it being good is if you were trying to defuse and you were getting revived a couple of times doing it. But I am not sure if you even get the extra HP in that situation.[/quote]

I do only see that as comeback from supporting to offensive support.


(Monty) #8

I love that augment on my Proxy.

For example; imagine Chapel where it is relatively easy to get pinned down from the very start. More so if no one else is willing to swallow the bullet and repair the EV.

So after few rounds of deaths, my Proxy will have +30 Hitpoints, and therefore will be more likely to reach the EV and ultimately repair it much faster. Then later, it makes it much easier to keep the EV moving. The extra HP allows my proxy to shift and move behind the EV, even if someone manages to land a headshot or two. Finally, when it comes to delivering the objectives, you become a sitting duck, and the extra hitpoints help once more.

(Lets face it, you do not always have enough time left to shoot and bounce around.)

Uhb-jek-tiv!