The subject line is pretty self-explanatory.
In ET all the weapons are full auto, the weapons that SHOULD be semi-auto simply has a lower rate of fire.
As long as you hold your mouse button down the weapons will keep firing continuously, even the sniper rifles.
How hard would it be make the weapons stop firing after a certain amount of time? I.e. after you press your attack button, the attack sequence will break after a certain amount of time has passed, say 100ms, you’d have to press your attack button again to fire another shot.
Would it require many lines of code?
This would also be useful if a burst firemode were to be implemented; simply increase the time so that the weapon has time to fire 3 rounds before breaking.
Needless to say I’m not a developer (I’m a modeler/animator), but I’m hoping that poking around in the source, reading comments in the code and changing things and then testing to see the results will prove to be a great way to learn.
I’ve successfully changed damage, rate of fire, spread and muzzle climb and some other things in just a couple of hours.
Thanks in advance.
