True dark areas


(joan_of_clark) #1

it seems as though a true dark area can be made in a map but the player models dont reflect this. why is this? can it be fixed or worked around? im mappin for q3.

if you make a small 1 room map w/ no light…then goto 3rdperson view, youll see the player model is always lit even in true darkness. this isnt right. is there a work-around etc…


(ydnar) #2

There is a min light applied to players and other dynamically lit entities in Quake 3. There’s no workaround, I’m afraid.

y


(Emon) #3

ICARUS scripting for JO was supposed to let you change that, but it never seemed to work. :frowning: Maybe it works in JA. But it could be another minimum light value for entities. Or something.