Welp, I’ve been into the mapping scene now for almost a month, got EasyGen going, got my first map laid out and ready to run, objectives and all that other good stuff…
Thing is… My skybox is showing up as a brush and not an actual sky (It’s patterned like a brush on the “Walls” of my map)
I’ve added the frozen_sky.shader to my /scripts dir in the pk3, as well as added the frozen_sky folder with the sky texture in it to the /textures folder of the pk3 file…
I’m guessing I’m missing a step and have just overlooked it, or was not informed enough on any tutorials I could find… Any ideas?
(ps. when i work in sv_pure/devmap, it shows up fine because i have the shader added to my shaderlist.txt… so don’t ask me to do that… I’m working with a pk3 here.)
Any advice or maybe even a solution? Would be greatly helpful for me in the long run, lol
Thanks for that info 
