Trouble with generating tracemap


(pazur) #1

I’m about to create a tracemap for my map but somehow it doesn’t work… :frowning: I type /developer 1 and then /generatetracemap… then I get an error message like this: “You need valid mapcoords needed to generate tracemap”.

I double-checked my mapcoords in the worldspawn entitiy and everything looks fine. What am I doing wrong?

These are the mapcoords of my map:


(pazur) #2

Found this thread here, but still dont understand why the error occurs…

http://www.splashdamage.com/forums/showthread.php?t=9331&highlight=tracemap


(pazur) #3

… LOL… I’m so dumb… I had typo in the mapcoordsmaxs key. “mapcoordsmax” without the “s” :smiley: Problem solved … ingnore my question please :slight_smile:


(IndyJones) #4

it’s because we polish say in mind ‘mapcoordsmaKS’… :lol:


(Magic) #5

06.31 - impressive Pazur - you start the day earli
You have a first edition ready soon? - have been waiting for this one.


(zedd) #6

You can use Plugins / SunPlug / Et-Map Coordinator. It will set the needed coords on your worlspawn.


(pazur) #7

Hehe… yea. The early bird catches the worm :smiley:

The fist beta should be ready quite soon. All brushwork and like 90% of scripting is done (tank, objectives, spawns etc).


(IndyJones) #8

post some pics please :wink:


(Magic) #9

Have a look at this post : http://www.splashdamage.com/forums/showthread.php?t=16690
or you could have a look at his site.


(pazur) #10

Thanks Magic :slight_smile:


(IndyJones) #11

looks very good! but… too big i think. it looks like a quake wars map.


(aaa3) #12

no way too big imo.


(pazur) #13

Yea… I guess I was playing too much Battlefield 2 and Quake Wars so it really got quite big. I will try to compensate in the gameplay by setting round time to 40 minutes.