I was trying to make 2 doors open at the same time, double doors, by walking through 1 trigger brush
But at the moment it isn’t really working 
First the door20 opens and then closes then door 21 opens, but doesn’t close…
and is there anyway to turn off the trigger untill the doors have sucessfully opened and closed, because now they open and if you keep standing in the trigger zone the sound keeps looping… and that is annoying lol
code:
elevator_move20
{
spawn
{
}
trigger move_up20
{
stopsound
playsound sound/vehicles/misc/radar_start.wav volume 96
trigger elevator20 move_up20
trigger elevator21 move_up21
}
}
elevator20
{
spawn
{
accum 1 set 0
}
trigger move_up20
{
accum 1 abort_if_not_equal 0
accum 1 set 1
stopsound
playsound sound/vehicles/misc/radar_start.wav volume 96
gotomarker elevator_up20 300 wait
stopsound
accum 1 set 0
wait 1000
trigger elevator20 move_down20
}
trigger move_down20
{
accum 1 abort_if_not_equal 0
accum 1 set 1
stopsound
playsound sound/vehicles/misc/radar_end.wav volume 96
gotomarker elevator_down20 300 wait
stopsound
accum 1 set 0
}
}
elevator21
{
spawn
{
accum 1 set 0
}
trigger move_up21
{
accum 1 abort_if_not_equal 0
accum 1 set 1
stopsound
playsound sound/vehicles/misc/radar_start.wav volume 96
gotomarker elevator_up21 300 wait
stopsound
accum 1 set 0
wait 1000
trigger elevator21 move_down21
}
trigger move_down21
{
accum 1 abort_if_not_equal 0
accum 1 set 1
stopsound
playsound sound/vehicles/misc/radar_end.wav volume 96
gotomarker elevator_down21 300 wait
stopsound
accum 1 set 0
}
}
move_up means door opening, move_down is door closing and elevator = door
jsut I already had elevators, and otherwise I had to change everything to door
, the second door might be a little out of sync with the first, if its really noticable, add a little wait before the second door actually opens, like this: