hey boys & girls,
for my next map which is set at the sea I would like to create some effects for the waving sea with water splashing at the harbour. I tried it with some animated texture but up to now its not the desired effect.
What I though about is why can’t I use a func_explosive or something similar creating damage underwater (grenadelike). Shouldnt this be followed by a proper water splash? =)
Now the problem I see is if I want these splashes to repeat every X seconds I need thousands of func_explosives. Is there any way to re-birth a func_explosive or are there alternate entities which I could make use of to trigger explosives via script? target_explosion? I couldnt find any reference on how to trigger the different entities :< how is an func_explosive triggered by script to explode?
An other attemt would be to simply use the animation ET creates for water splashes, though i couldnt find any in the textures yet, only the waves created by it. If you know where to look, tell me =)
Greetz
