Trigger Scripting Error Need Help


(Blaster_Jr) #1

game_manager
{
spawn
{
}
}

axiswall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Gate!”
}
}
{
spawn
{
}
}

allieswall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Gate!”
}
}
{
spawn
{
}
}

axistransmitter
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Transmitter!”
}
}
{
spawn
{
}
}

axisdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Transmitter Door!”
}
}
{
spawn
{
}
}

axisreciver
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Reciver!”
}
}
{
spawn
{
}
}

alliesdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Transmitter door!”
}
}
{
spawn
{
}
}

alliestransmitter
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Transmitter!”
}
}{
spawn
{
}
}

alliesreciver
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies reciver!”
}
}

please some help

[/The Red is where the error is
or were it should be

Edit: Blue is where the new errors are


(chavo_one) #2

Count your parenthesis! In line 18 you have an extra closed bracket.


([rD]MrPink) #3

There is no extra closed, I recounted multiple times, the number of brackets up to line 19 is correct.


(Blaster_Jr) #4

ok i fixed the line 19 problem but now lines 22 35 and 52 have problems ill color them blue


(Doc) #5

game_manager
{
spawn
{
}
}

axiswall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Gate!”
}
}
{
spawn
{
}
}

allieswall
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Gate!”
}
}
{
spawn
{
}
}

axistransmitter
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Transmitter!”
}
}
{
spawn
{
}
}

axisdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Transmitter Door!”
}
}
{
spawn
{
}
}

axisreciver
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Allies have blown up the Axis Reciver!”
}
}
{
spawn
{
}
}

alliesdoor
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Transmitter door!”
}
}
{
spawn
{
}
}

alliestransmitter
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies Transmitter!”
}
}{
spawn
{
}
}

alliesreciver
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce “Axis have blown up the Allies reciver!”
}
}

Everything I’ve marked in red should be DELETED. What’s whith those spawn functions? They’re just weird and wrong.


(Blaster_Jr) #6

ill try that Thx Doc


(weasel) #7

It would be a lot easier to read if you indented properly, and used [code] tags instead of [quote] tags. The way you have it, it’s very hard to tell which functions belong to which routines.


(Doc) #8

It is indented. The quote tags screw up the indentation.

code tags don’t like colours, hence the quote tags.


(Blaster_Jr) #9

ok yo could you put the fixed script without the errors so i can just copy and paste

Thx for the help… i hope my map is interesting

im gonna put pics up in like 2 or 3 weeks. its almost ready for beta need command map, and screenshots, and A correct script… there is no Timmer victory, you must destroy all objectives.