trigger-hurt pendulum


(Flippy) #1

Hey
got a little question…
i was trying to make a big ass axe swinging from left to right (func_pendulum).
The swinging works perfectly, but i want the axe to kill players who touch it (but only on the sharp edge, not on the side of the axe) so i made a trigger brush with trigger_hurt on the edges of the axe.
But then i got stuck… how to make the trigger-hurt move as a pendulum??? when i rightclick and select func_pendulum its not a trigger_hurt anymore so doesnt kill :S

or is this only possible with script_movers…? and then the same problem is there :S when you make the trigger_hurt brush into a script_mover its not a trigger_hurt anymore :???: :disgust: :frowning:


(FireFly) #2

Well, It is very possible to do, but ( and here comes the problem) you need a 3d program like 3d max to do it: You would need to make a MD3 model of the axe in a 3d program and put a tag on “the sharp edge of the axe” . The scriptmover would contain the MD3 model (key/value: model2=‘path to axe.md3’) and the trigger_hurt would be attach to the tag by scripting…

Edit: It just came to mind that i’m not 100% sure you can attach a trigger_hurt to a tag as it doesn’t contain an origin-brush…


(Shaderman) #3

It’s possible to move a trigger_hurt with a script_mover. I guess it should work with a pendulum, too.
Maybe it’s enough if you give func_pendulum and trigger_hurt the same targetname.


(psyco_mario) #4

cant you make them both target eacher? like with speakers and destructibles… that might work


(*PM|Sypher) #5

well if it seems to get to trigger_hurt again, do this “in the top blank” dmg, “in the bottom blank” 300