I have a nice end Scene that is triggered after wm_setwinner 1 is executed. However, I want to have an alternative animated end Scene when wm_setwinner 0 is executed. Problem now is that the wm_setwinner 0 is only executed after time is over so I don’t know how after the time is over I can Trigger an Event. Long Story short, how tell the script that a certain script block shall be executed when the winner is set to 0?
haven’t seen in any map before that there is an animated end Scene when the winner is 0 so it might be possible that wana do here something that is script-wise impossible.
any ideas?
it actually must be possible since for example there always is a voice announcement when only 5 min are left. So technically it must be possible to also execute something when the time is 0, no? but strangely I can’t find the script part that executes this voice command when 5min are left.

great dude, you’re awesome!!!