how do i make when i dyno something like a control panal that will make the explode after the dyno explode am not talking bout making it func_explosive and disapear am talking bout making the door make an explosion effect after dyno planted at control panal
trigger effect
damocles
(damocles)
#2
Place some target_effects and in the scripted death routine of your destroyed object, use alertentity to activate the target_effects. You can set the spawnflags of each target_effect to set the type of explosion and what debris will come.
LaggingTom
(LaggingTom)
#4
control_panel
{
spawn
{
wait 200
}
death
{
alertentity boom1
alertentity boom2
wm_announce "The Allies have destroyed the Control Panel!"
}
}
kamikazee
(kamikazee)
#6
Do those target_effects resurrect by themselves or do you need to put an alertentity in their death routine? (as the last is used to resurrect a script_mover)