some thoughts on thrickjumps here.
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they(wall jumps) are very inconsistent. the vector of wall jump seems to be very weird sometimes. this may be connected with laggs and performance. sometimes when i have fps drops or laggs i miss even the easiest double wall jumps.
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forward walljump. this need to be in the game. because it seems very strange - you can jump on a box via side walljump and you cannot do it straight forward. if you dont want wall-climbing, then make some penalties. but when a merc makes a longjump, he has very good forward momentum and he waljumps forward off a box he definitely can get ON that box. either use the momentum of sprint or longjump, OR add more aircontrol. forward walljumps onto a box is a very logical thing.
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stated already before by different ppl. Trickjumps need to be an integral part of the fight. be much much more like quake and UT, warsow, xonotic etc. and this leads to trickjump routes have to be in places, where fight actually take place.
