Thanks everyone for the kind words and I hope its easy to understand.
I like the way you draw hud info onto your radiant pics, like those blue motion style arrows, showing which way to drag the brushes or their edges.
I don`t think I would of previously thought of drawing on hud stuff other then simple arrows and the odd text, but I`m learning how to make better tutorials from studying yours :)
From personal experience I find tri-souping frustrating and a mine field for newbie style mappers. It causes cracks, splits, off grid problems, compiler errors (it use to in the old days of q1/2) and generally is very unflexible for changing. if you are planning on writing tutorials on tri-souping, remember to include a public sanity warning!
I’ve spoken to many of the GTK programmers and all of them have said that vertex editing is a nightmare and can often lead to broken or damaged brushes. Introducing newbie style mappers to this is not going to be easy and something which I don’t envy you doing.
hee hee, I think all rodent posts and tutorials should come with some kinda health warning *ratty points at Gerbil* ;)
but seriously trisouping in gtk 1.2.13 and hopefully latter versions, is a breeze compared to editing verts in qeradiant which was a nightmare.
the main advantage is we can now lock any or all of the axis, using those x y z tool buttons next to the free scaling button... in the past, I think they only locked the free scaling, but I use them all the time to make sure I only drage ents, brushes, edges or verts in the direction I want.
and if I`m editing edges or verts I always then use SnapToGrid which I have bound to key next to my DragEdges and DragVertices, which I set in a custom shortcuts.ini file in my "wolf\radiant folder"... this makes the majority of my trisouping work as effecient, realiable and quick for me as possible, so I rarely get the errors you mention above.
saying that, what is "off grid problems" ...this may be something I`m not aware of.
There is certainly a serious lack of good tutorials on tri-souping out in the community and you noting down your experience on terrain building with tri-souping is something you should do as it will be helpful to others.
cool and I`ll start on this after the weekend, although it may take a while before dime or I release anything… does anyone know if he is back yet?
also I have a q3map_alphamod request which I think would speed up the creation of alpha blending and perhaps dotproduct blending, I think ydnar might be more motivated to try it if other mappers liked the idea, so can I tell you guys about it in here? …and I can post some pics to help explain what I have in mind, if that would help?