Trees and shrubbery - solved!


(Grand_Mister_P) #1

So, im after planting a few trees on my map, however one insert game model -> tree later i get a small crap red cube and this:

vfsExtractRelativePath: C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/tree_desert_sd/newpalmtall.md3
cleaned path: c:/program files/wolfenstein - enemy territory/etmain/models/mapobjects/tree_desert_sd/newpalmtall.md3
Matching against c:/program files/wolfenstein - enemy territory//etmain
vfsExtractRelativePath: failed
trying with a short version
vfsExtractRelativePath: C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/tree_desert_sd/newpalmtall.md3
cleaned path: c:/progra~1/wolfen~1/etmain/models/mapobj~1/tree_d~1/newpal~2.md3
Matching against c:/program files/wolfenstein - enemy territory//etmain
vfsExtractRelativePath: failed
WARNING: could not extract the relative path, using full path instead
ERROR: PicoLoadModel: Failed loading model C

Somethings wrong! Any ideas?

Many thanks


(Grand_Mister_P) #2

Surely some one knows what wrong?

Many thanks


(nUllSkillZ) #3

Have you taken a look at the path of the model?
I guess the value is “c:…”.
But the path has to start with “models/…”.


(Chruker) #4

Its more likely the radiant-full-path problem, describe and resolved here: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=4301


(Chester) #5

Extract your PAK0.PK3 models directory into your ETMAIN if you haven’t already
so you get your ETMAIN/models/…

Then, when you pick the models it will give the full location name…IE C:/Program Files/Wolfenstein - Enemy Territory/etmain/models/mapobjects/tree_desert_sd/newpalmtall.md3

Press N on the model and change the location directory:
Chop off the first bit so you get models/mapobjects/tree_desert_sd/newpalmtall.md3 and hit enter.

It should pop up as a tree now and, when compiled, will show up.

Hope that helps…


(Grand_Mister_P) #6

Yes, they all helped thank you very much!