Hey guys,
Although I’ve read many topics on this forum… this is my first post. I need some help. I’m nearing the release date for my map… and everything is coming along great. And the lighting is perfect… except for one thing. I can’t get the tree models in my map to display shadows very well. I have tried both 2.5.13 and 2.5.14 of q3map2, as well as just about every concevable combination of light settings in Q3Map2Build.
I created a small sample map to show you what I mean with a screenshot. Notice the shadows are all blocky. It appears to be shadowing the whole leaf / brach texture… rather than using the alpha and only casting shadows from the leafs.
http://www.ut-mapdepot.com/bad_shadows.jpg
The wall behind the trees has been func_group’d and has a “_lightmapscale = 0.125” key set on it. I compiled with -fast -filter -bouncegrid -bounce 12 -bouncescale 1.0 -super 2.
I have included also a screenshot done by someone else. They are using the same tree models as I am and are able to achieve the shadows that I want. Look at the shadows cast by the tree on the left, against the wall behind it and on the ground.
http://www.ut-mapdepot.com/good_shadows.jpg
Can someone please help me out?
Thanks,
MidgetKiller
