In the Realistic War, the new gunner player classe can spawn an artillery gun somewhere on the map.
To spawn it I use G_Spawn and affect model with a G_ModelIndex(…) and ent->s.eType = ET_DEPLOYED_AAGUN and set bounds and origin etc…
But this entity still a stupid solid square box and not a brush model. I’d tried to use trap_SetBrushModel(ent, “models/multiplayer/axis/flak/base.md3”) but the engine give and error " models/multiplayer/axis/flak/base.md3 is not a brush model". Well my question is how to spawn dynamicly a brush model in Q3 engine.
Thanks

