qboolean trap_GetTag( int clientNum, char *tagName, orientation_t *or );
when I run a NON dedicated server this function returns true when I run a dedicated server it returns false … can some-one explain why ?
fretn
qboolean trap_GetTag( int clientNum, char *tagName, orientation_t *or );
when I run a NON dedicated server this function returns true when I run a dedicated server it returns false … can some-one explain why ?
fretn
Hehe, that’s the slight catch with trap_GetTap, it relies on a local client to be running the server to get any return value, otherwise it earlys out, and you get no info, hence why there is a backup for headshot detection. Rather annoying it is, yes.
hmmz, …
is there an other way to get on the serverside the origin of a tag that’s attached to playermodel ?
thx
fretn
No man’s land
http://www.planetwolfenstein.com/nml
<font size=-1>[ This Message was edited by: fretn on 2002-09-19 23:02 ]</font>