Hi,
I’ve made a transparent texture with Abobe Photoshop CS2 9.0 with an Alpha Channel. GTKRadiant displays the texture like I want him to see (It’s still a testtexture, so no comments about it please):
After I compiled it, ET shows the texture like a non-transparent texture:
I’ve tried many things, but I just can’t figue out what I’m doing wrong. I like the blue shadow and the shadow-side of it which isn’t darkened (which you can’t see on the picture :P), but can it at least be transparent for a little bit :(.
I hope you guys can help me. Here is my .shader:
textures/testmap/tutsss
{
qer_trans 0.70
qer_editorimage textures/testmap/tutsss.tga
cull disable
nopicmip
nocompress
nomipmaps
surfaceparm nomarks
surfaceparm lightfilter
surfaceparm nonsolid
surfaceparm trans
{
map textures/testmap/tutsss.tga
blendfunc blend
rgbgen identity
}
}
EDIT: Thanks in advance. 
