And like already said, it is/was a beta and it’s still being worked on, so expect changes concerning the framerate with the next public release. :bump:
Transmitter-Beta released
Actually, I agree with that. However, because Nachteinbruch is such an excellent package (the framerates are very good, the gameplay seems very well thought out and fun and visually it looks very professionally done without any obvious flaws), it doesn’t need anything special.
If your map is special in certain ways (like it certainly is), then this indeed gives you a bonus which makes me more likely to overlook problems in framerates or visual quality, but only if I see that it was unavoidable and that’s not exactly the case yet.
I fully understand that you are still working on it and it’s just a beta, otherwise I wouldn’t care.
It was number two on my “maps to watch” list behind Nachteinbruch and now that Nachteinbruch was released (and delivered to the promise), this must make it number one. 
For everything else, lennyballa has put it quite perfectly. 
Nachteinbruch rocks as it comes to gameplay. Ur map as i told you b4 doesnt. Sure it is a beta but the layout you have now you will need a miracle to make it beat Nachteinbruch playability. Now then again miracles do happen 
Yeah yeah i am biassed 
I do hope you will fix the issues as i loved the song hehehe
Actually the FPS are decent for me on Transmitter and im on a GF3,I get a lot worse FPS on Rail Gun.
The start of the map is the problem ,on servers with a lot of players you can hardly move by the bridge,its way too easy for a half decent Axis team to hold.Sort this area out and it will be good to play.
I share your worries Englander and add one. The distance the part has to travel is too great. Soon axis will camp the delivery room with fe mg or flamer and then
Yeah you have to start over again making that part/section very fustrating.
Heeen mentioned it already, the next version will feature a second passage across the river and a spawnpoint linked to the compost in the forrest hut with the transmitter parts. That should solve many problems.
…and an additional disadvantage of the axis due to 30 secs respawn time and the ability to use the mortar at the bridge because this time we’ll include a tracemap…
hehe
i am (actually was…) the n0lame-guy with the duron 900 (now im running on an athlon 1,8
). i get used to handle with low fps, its nothing that lowers gameplay - at least for me (exept the back-entrance of radar… i was beggin for a lawn-mower very often^^). i really love transmitter, but there are much things to change regarding gameplay… but nothing regarding fps - at least i think.
i have played gerbils church some times, and yes, even i get good fps on this map. but this wont change that the gameplay is… boring?
transmitter is a very fine map, with a lot of different tactics for allies as for axis, and i know some of the changes they have implemented right now…
beta 2 will be much better than beta 1 already was 
so stop all this whining about fps, most people actually dont know the command to draw them in the hud… its the idea of the mission and the ingame action that makes a map good, not some technicians show-of that his warp drive is runnig at 0.014 more efficiency than that of the other…
only the modest thougts of a non-mapping gamer…
HEEEN, publish beta 2 soon, or i will :bash: u - more than ive already done 
mein kleiner grüner kaktus 
edit i dont want to forget to mention: transmitter is the best looking custom map ive seen yet… :eek: even with my low-detail settings 
Someone probably already suggested it, but how about a flag (spawn point for allies) at spawn point for the modification kit? So that the allies don’t have to run all the way over there each time it is returned.
“Been there, done that…” 
Heeen is still working on the next version, sadly he’s quite busy with other things at the moment, so I’m not able to tell you a fix date. But it shouldn’t take that long anymore. :chef:
:moo: