finally i’m releasing something to the public, the transmitter project has reached beta stadium.
The scenario
The Allied forces have a hard time progressing forward as civilists are resisting the invadors being manipulated by the volksempfänger’s propaganda program. To break the civil resistance Allied forces have to overtake a local transmitter, which is amplifying the master-signal from Berlin for local receivers. Thus they have to rotate the transmitter’s antenna, so it points towards an allied pirate sender. The pirate sender sends on a different frequency, so the allies have to manipulate the frequency by installing a radio modification kit on the transmitter electronics.
the objectives
Allies have to…
[ul]construct a Bridge
capture the forward hut
dynamite the serpentine barricade if built by axis
rotate the receiving antenna located in the tower
take the radio modification kit from the forrest hut
dynamite the tunnel grate door OR infiltrate it with a covop
install the modification kit in the castle[/ul]
Features
a gate that can be risen by “hand”
a bypass tunnel with a triggerable door for the serpentine barricade
a dynamitable teamdoor (tunnel grate door)
a neutral command post
(lame) custom hq voice commands
screenshots (as always darker than in-game):
Allied spawn:


Serpentine barricade and forward spawn hut



Antenna rotation switch

modification kit target location



radio modification kit




Known bugs
[ul]the descriptive text is too long
the bridge mg is almost useless, because it’s blocked by the bridge
the map is maybe too hard for allies, this has to be discovered by playing with more than 6 players
the smoke in the skyportal is sometimes messed up when the map runs on a server…
some voice commands are not playing correctly
more bugs on http://www.war-kiffer.de/forum/viewtopic.php?t=283&postdays=0&postorder=asc&start=15 (if you understand german)
[/ul]
the bugs will of course be fixed in the final version, so please report them to me
thanks go to:
SD for ET
mindlink for some buildings, compiles and a lot of help
zaphod for vis compiling our map once for 36h on his 1,5 gb ram machine until we fixed our details/structurals
tr4it0r for some textures, the command map, some building and the first idea of a castle map
mehl0r for letting us test the map on his server, visit www.n0lame.de.vu
the creator of the md3s (angel, tombstones)


tralala tralalie tralalaaaaaa 


don’t use the brush texture settings for patches and vice versa… won’t end up very pretty otherwise