I want to change the translucent_red shader in the mapfx folder to a different color and I have no clue how to mess with shader files.
Here are two shots with translucent_red on the “sphere”.
Any help would be appreciated.
textures/mapfx/translucent
{
qer_editorimage textures/common/dirtymirror.tga
cull none
surfaceparm glass
surfaceparm pointlight
surfaceparm trans
{
map textures/common/dirtymirror.tga
blendFunc GL_ONE GL_ONE
rgbGen identity
tcgen environment
}
}
textures/mapfx/translucent_red
{
qer_editorimage textures/common/dirtymirror.tga
cull none
surfaceparm glass
surfaceparm pointlight
surfaceparm trans
{
map textures/common/dirtymirror.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 1 1 0 1
tcgen environment
}
{
map $whiteimage
blendfunc filter
rgbGen const ( 1.0 0.6 0.6 )
}
}
