fattakin & eRRoLfLyNN: Some of the ‘‘bigger’’ Servers currently have the map in rotation. Two of them are:
=Shit Storm= chaos 32 players (69.31.6.171) and Noober’s Hell 64 players (219.106.46.95) .
The map needs more accessible areas in my opinion, lots of tempting scenery, but not enough of it accessible.
Yes, several people playing the map have requested the same thing: more doors that players can open that will lead to other areas. I already started working on the beta2 version and it will include some more pathways leading towards other areas.
I think there’s only one section where you get to go up to the second level and that’s with an iron gate that only opens/closes one way (as in if you’re on the second level and open it up, it will open towards you instead of away from you) (would be nice if it opened/closed both ways depending on where the player was standing)
I’ve tried to fix it, so it would open in both directions but I’m having allot of problems doing so. My first thought was to just delete the whole door, But I really like to keep it as it alerts axis players when they hear the sound of the gate when it opens. I will replace it by an iron gate that will move upwards instead of rotating.
One more thing that could be expanded upon would be putting the documents in another place, which isn’t so close to the tracks. The way it is now, the allies don’t seem to have a hard time winning the map.
I agree, I spectated the map over 20 times at different servers, and allies never lost the game. In the next version the allies will have a harder time trying to win the game.
what other maps have you done in the past and where would I be able to look through them and download them at?
I’ve done another ET map called ‘v1rocket’: you can download it here: http://www.pcgamemods.com/5381/
Also check out: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8179&highlight=v1rocket
On a General Note: Next week I will post the final list of things I will fix / change for the beta2 version…After that I hope to release the Final version…and After that? Well, I’ve decided I will no longer create any new Enemy Territory maps.It was fun while it lasted but I think it’s time for me to move forward. I’ve mapped for over 3 years for the quake3 engine and ,in my opinion, It’s becoming obsolete. At the moment I’m more interested in the doom3 engine (RTCW2?) and into creating models/ textures / renderings…