Tram Siege 4 ET released


(nUllSkillZ) #1

Hi,

I’ve just found the news at wolfenstein-city.de:
news (german language): http://www.wolfenstein.4players.de:1100/wolfnews_news.php?newsid=2289&showcomments=YES
DL (descriptions also in german language): http://www.wolfenstein.4players.de:1100/dlman/download.php?id=649


(seven_dc) #2

Seems interesting.
We need piccies ingame and command map please.


Lovely Wendie99


(]UBC[ McNite) #3

The links are dead???


(M8DNephelim) #4

its on rotation here: M8D International Gamma @ www.m8d.org 212.112.49.178:27961


(nUllSkillZ) #5

For me the links are working.
Alternative DL: http://new-etmaps1.de/maps/mp_tram.rar


(eRRoLfLyNN) #6

Has anybody played it yet, is it a good conversion?


(deej) #7

It’s running on all our servers. Starting map of the RTCW Originals Campaign. For now it’s tram_rtcw. Gonna check out the tram_et version a bit later.

I ran around on it myself and must say the conversion is near-perfect. FPS is good (mines capped at 76 at 1280 x 1024 x 32) and it really gives you that good old tram feeling. I can’t say anything about gameplay but since our servers are set up with minimal heavy weapons support I hope it won’t turn into a arty/panza fest.


(eRRoLfLyNN) #8

Since I stopped playing ET I’ve found myself slipping on to Pappa’s Tram Only server a few times lol (hard to break away from the Wolf, hehe), and it’s great fun. I’m just wondering if the gameplay will be very different in ET. Hopefully it plays well.


(Fenris) #9

Just downloaded it and personally I think the jolly lettering and font choices makes it kind of clownish, instead of the classic rtcw feeling I had hoped for. :frowning:
The snow feels kind of dirty as well, no bright white christmas snow here not… :slight_smile:


(]UBC[ McNite) #10

Got the impression that the texture work is a bit clumsy in quite some spots.

Biggest prob: ppl don’t know how to play the map :bash: :smiley:


(Fenris) #11

No, biggest problem is that where the old map gave of a genuine feeling with “real” mood, environment and coloring, this map rather gives a childish impression with all the neon green, violet, yellow blue and what all coloring, not to mention the texture in some of the buildings is horrible as well.
No sense of style is the major problem on this map. :frowning:
Personally I’ll never host this version on my server, had been kind of fun to have it in rotation with the new Transmitter but no longer after seeing it.


(Loffy) #12

Hi!
Getting the snow right, is really hard. And then there’s the blending (between different snowtextures). It takes hours of work to get it decent. AND then there’s the fact that most comp players (all?) tweak. So, a snow map must be tested with normal settings and with 1337 tweak. The risk is obviously that the tweaked version will be too bright – all bright white.
I haven’t had time to run around in the new et tram yet.
// Loffy


(thegnat) #13

Thats the problem of some (maybe more ;)) conversions. They were made quick and probably without any love to the map. Just to have it out before someone else did it. If someone even has the permission from Activision/id he should spend all his time in improving the map and not just throw it out quickly with nothing improved. :frowning:
You can see the result: People are disappointed by the conversion.


(thore) #14

well… we know ET geometry is kinda weird… run at 50 mph and jump higher than a kangaroo… but
THIS map allows some jumps that easily spare 20 seconds and you don’t even get a scratch. with 20
men per side performance is quite poor and if axis are well organised allies have no chance of getting
through. an enormous heigth difference makes it easy for axis to drop nades just anywhere on the map.
allies have nearly no cover, axis can spam arty just everywhere… all that makes it the most unbalanced
map i’ve seen for ET.

i’ll have a run on it some more times as it is perfectly suited for my uber1337 long distance riflegrenade"sniper" skills… :moo:


(]UBC[ McNite) #15

Thore, you forgot about the mines… I didn’t test everywhere but u can at least mine up the complete lower access to the first dynamitable door… I m absolutely sure it won’t be long before allies will never make it further than their first advanced spawn (which will suffer from constant artillery).


(Fenris) #16

Well mines can always be countered by a good serveradmin, either by lowering number of mines for this map or for the entire server and the same goes for panzerspamming, I’m more disappointed in the low quality of the graphics.


(thore) #17

i don’t think you should need a serveradmin to balance a game… :wink:
let’s drop this map into the box labeled “not all rtcw maps will adapt to et gameplay”

with some major tweaking this map could be fun… but at the current state… erm, no :X


(]UBC[ McNite) #18

About mines and RtCW-conversions: we were testing The River for ET with mines in the last playtest… omfg that sux… even when u reduce it to 5 mines (rtcw-no-settings) they totally screw up the map. So no matter how much ppl will cry for mines: no mines in The River :smiley:


(Fenris) #19

Well, imo, most servers have a serveradmin that will look after their server and make sure the game is fairly balanced, and either make changes to maps that are too unfair or maybe leave them out of rotation. By making changes I mean for example the possibility to blow the ramp on battery as CO, or blow the back door, or removing the grass on radar, or as most leagues do, lowering the number of available mines to 4-5 instead of 10.

Alternatively there’s the ability to change spawntimes if absolutely necessary.
So I still believe almost any map can be properly balanced. But I do agree that this map definitively should be dropped yes :slight_smile:


(Shaderman) #20

Last night I played Tram and Village the first (and last) time. In RTCW, Tram was boring for me because the routes to walk were much to long. This ET version is the same but also a very ugly conversion (the terrain was enough to get me off the server very fast again). I haven’t seen much from Village because I joined a server, spawned at the Allied flag and was killed by a mine planted in front of the (open) crypt. Isn’t it hard enough to get the objective out of there? The possibility to plant mines around the crypt is… ok, 10 seconds later: Disappointed - disconnect - maps deleted. I won’t waste any traffic again to download such a conversion shit again :banghead: