I’m all for truncated maps in principle. In practice though it needs to be carefully implemented. #
Specific to Trainyard in pub games it can be over too quick. However in the organised match we had on saturday neither team set a time, with the first objective in both cases being held for a significant period of time.
Having the ability to put both on the server is ideal, as I can see Obj servers sticking with the full fat Camden, whilst the SW FF servers will tend towards the shorter maps.
EDIT:
I think the problem i have with the map is that it’s two fairly short sequential objectives. It would be better if the there was a requirement to say blow the doors and the train carriage, either of which can be done in any order. The hackable objective would just become a forward spawn for the offense. The spawn for the defense would have to move, I’d say placing it to the rear of the open trainyard (to the back of the raised MG).
The benefit is that defense could choose which objective to cover (similar to R1 and R2 on Base) and/or whether to contest the forward spawn flag/hackable. The offense could clearly have the opportunity to go for the harder of the two plants first, or just take the forward spawn etc.