[quote=“insaneCylinder;8868”][quote=“Redcap;8863”]Its strange but I’ve never felt like it does, there are times where the attacks deliver quickly, they don’t or its a stomping ground for the defenders, it tends to be general player co-operation really, voice chat helps and teammates listening helps even more… Now if only people would have easy to pronounce names and didn’t end their names in “twitch.tv” for no reason, along with generally being assholes sometimes…
All in all its pretty balanced, if people cooperate, and if they don’t, why do they install the game? I’ve remember someone angry that there’s n o KDR but a kill/death counter that’s subtly placed between your name and score, yelling as to why I had a better score than him, reason? Because as skyhammer or sawbonez id practically force feed people health and ammo packs while on them, defibrillate everyone like ny life depended on it, kill mostly people near objectives or to defend a revivable friendly, repair and bomb objectives and even as my most hated class I’d throw heartbeat sensors like their candies on Halloween, that’s why, to quote The Rock “Know your Role.”[/quote]
Teams that cooperate versus teams that do not is going to have it easier on every map.
Teams that do not cooperate however, seem to do just fine on pretty much any objective other than this one.
It seems to me that you are ignoring the discussion of this particular objective to instead encourage team play, which is completely irrelevant to this discussion.
[/quote]I think I went a bit on a tangent there the other night writing half asleep but I’ve never really seen the objective as too unforgiving for the attacking team, the objective is placed in a rather decent distance, what I could imagine is a possible third route near the one where players jump in through a window via planks, what I was trying to get at is that for me it hasn’t really felt like it was the maps fault that we’ve lost, or the fact that the crate is at an angle exposed to the enemy spawn and that it would lead to better cooperation between players rather than the map itself since the distance the defenders would have run is somewhat similar to the distance the attacker’s package is dropped, give or take a few meters.
Thats why I put more emphasis on it being player cooperation rather than the map being a bit tough on the attackers.