Trainyard Suggestions.


(Glot) #1

this map needs lots of improvements.
i’ll start with this one:

I think we need a forward spawn on third OBJective near the train wreck.

right now we have some useless part of the map (from the Blocking Carriage up to the Train wreck):

  • 2nd obj blown.
  • some fight occur while train is coming (garbage time)
  • attackers spawn near the Blocking Carriage-place.
  • then their spawn is changed to the Train wreck - place.

Why? Why the spawn is changed? whats the point of defending the TrainWreck place if the attackers still get that spawn. there is [almost] no point in fighting there, then why we have this part?

If we have a forward spawn and attackers will have to capture it and only THEN they will spawn at the trainwreck = makes much more sense, and makes the whole part of the map a meaningful place to fight.