I’m not sure if I’m the only person and hope I’m not but I have trouble telling enemy players appart from friendly ones due to the maps sunrise/sunset design, making both friendly players and enemy players seem very orange, maybe this could be fixed by having a slider to choose how much you want your friendly and enemy players orange/blue tint be more opaque or not?
Trainyard, Sight issues.
Everyone would turn up the hue as much as possiblity. Contrast > All.
Perhaps toning down the orangeness of trainyard would be a better solution.
What would really help is if each team had their own skin for what color they are. From what I remember, the only way to tell who’s team people are on is to see some kinda of aura around them and what color their name is. The aura isn’t super noticeable at a glance where if all of the players cloths where one color, similar to TF2, it would be easy to notice who’s on what team at a glance.
That would be a great idea but since there are different skin variations based on your loadout card’s quality or special skins based off the crates players would need to buy keys for it wouldn’t be easy to edit every loadout to have a friendly and enemy variation, there was some early alpha character models that had small bits of armor colored blue or orange to tell teams apart.