So I absolutely adore Trainyard because it finally provides some super-fast games in Extraction. In an organised 5v5 match between 2 closely matched teams, this map has the potential of being the best so far.
Right now games are really TOO fast and it’s because the first objective can be done so quickly. I really like being able to slide the door over to stop defence coming through from the left but I think it needs to change on Trainyard. It was okay on Camden because the map took so long anyway, so it was a blessing.
The switch itself needs to take much, much longer to do. I’m thinking at least 2.5 as long. Perhaps you can give it the same mechanic as the controls on Waterloo? Another alternative could be to have a much faster fade time but double the length it takes to hack it. We could even try bringing the defence spawnpoint forward for this objective.
I don’t have any feedback for the 2nd objective really as I think it’s pretty balanced just now.
What do you guys think?