Hello,
How do i go about linking carriages to a train?
I’ve got a script mover and a trigger and target script trigger, which makes the engine go round the track. (i’m going by moving platform tut at nibsworld).
How do i get carriages to follow the train, so that each carriage turns as it should?
In case it helps, here is my basic script:
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 1
wm_allied_respawntime 1
wm_set_round_timelimit 30
}
}
// Scriptname of target_script_trigger entity
train_controls
{
// Target name of target_script_trigger
trigger train_start
{
// Calls go trigger within track function block
trigger track go
}
// Target name of target_script_trigger
// trigger train_stop
// {
// Calls stop trigger within track function block
// trigger track stop
// }
}
// Function block. Scriptname used on script_mover brush
track
{
// Called by train_controls trigger train_start.
trigger go
{
// move the script_mover defined by scriptname “track”
followspline globalaccum 0 spln_00 200 wait length -224
followspline globalaccum 0 spln_01 400 wait length -224
followspline globalaccum 0 spln_02 600 wait length -224
followspline globalaccum 0 spln_03 800 wait length -224
followspline globalaccum 0 spln_04 1000 wait length -224
followspline globalaccum 0 spln_05 1000 wait length -224
followspline globalaccum 0 spln_06 1000 wait length -224
followspline globalaccum 0 spln_07 1000 wait length -224
followspline globalaccum 0 spln_08 1000 wait length -224
followspline globalaccum 0 spln_09 1000 wait length -224
followspline globalaccum 0 spln_10 1000 wait length -224
followspline globalaccum 0 spln_11 800 wait length -224
followspline globalaccum 0 spln_12 600 wait length -224
followspline globalaccum 0 spln_13 400 wait length -224
followspline globalaccum 0 spln_14 200 wait length -224
}
//
// trigger stop
// {
//
// }
}
Many thanks in advance 
o:o I was totally overreading what you wanted to have. So to make it up for you I’m going to explain what you need to do.