Training For New Guys


(Evil-Doer) #1

Recommend and you probably already have it planned, but sooner than later would be better.

I’m seeing a lot of newer guys that clearly don’t know where the objectives are or what exactly is going on. I think that speaks loudly to the fact that things aren’t clearly shown for players to know what to do.

It could be a sweet walk through or a simple video. Just don’t want people to get frustrated or take until they have played 35hrs before they have any idea what is going on. For instance three soldiers running around but absolutely no where near an EV wall that needs to be exploded.

Thx


(stealth6) #2

Not sure if serious.

How can you miss the huge icons blocking your screen? Also there is a training video for London bridge in the launcher. If this post is serious then I finally understand why the maps are so linear.

EDIT: I was irrationally annoyed by this topic. The idea of a training system is great. I just thought the game is already so easy and “dumbed down” compared to previous titles and this was just the cherry on the cake (“Do you need us to spoon feed you?”)

But obviously people coming from other types of games will need some kind of explanation.


(Anti) #3

[QUOTE=stealth6;456847]Not sure if serious.

How can you miss the huge icons blocking your screen? Also there is a training video for London bridge in the launcher. If this post is serious then I finally understand why the maps are so linear.[/QUOTE]

The icons don’t really have any context until you have learnt about objective play. If you don’t get the mode they could be marking anything.

We absolutely agree with you Evil-doer, but we’re not yet decided on how we’ll address this so it could be some time before we do.


(Kl3ppy) #4

Maybe highlight the class in the Limbo Menu which has to do the objective, maybe with a little star or something


(DB Genome editor) #5

Without going back to the big icons we had before, it would be nice for the newer guys if the objective markers indicated the relevant class somehow: different basic shapes or color-coding maybe? Or something like the Z key for objectives that would show additional info like the class required on demand?


(Nail) #6

there still needs to be a training map/facility for people to learn how objectives work what the icons mean, how to use weapons and a shooting gallery w/multiple styles of targets, moving and stationary. Let people build a little confidence so they won’t quit from pulley face raging them


(Strifee) #7

Welp, got my new rig… sign me up for DB 101.


(-iWi-) #8

just make a "Discovery Evening " for the new one …( I’m going to participate with pleasure ; …stilll learning )


(MikeyTWolf) #9

Err, question:

What exactly was wrong with BRINK’s method?
Hold Z, objective wheel, objective outlined, run to the outline

Job done. Side routes and flanking is for veterans and up anyway.


(nexgen) #10

The training video thats loaded to laucher is really nice. Maybe a few more of those with in-depth specific topics. HUD and Icons, weapons, maps and so on.


(tokamak) #11

TF2 aced their training.


(RasteRayzeR) #12

It’s been pretty much the same with every SD game IMO … you have to test each map a few times before you know the basic objectives. A description or more context can be good, but won’t replace true experience of the map to gain knowledge about its objectives


(1-800-NOTHING) #13

<- confused nub.

yeah, the training video is good. however, there’s only so much info you can absorb watching a single video. i think a page/tab in the downloader/launcher of text+pics briefly explaining what the icons mean and where things are located on your hud might shave off some of the initial learning curve steepness.

the barracks tab is a good idea, and i think being able to view/customize your controls via the downloader/launcher (as well as in-game) would similarily make it easier to hit the ground at at least a passable trot once you connect to a server. that’s one of the first things i look at when i try to get a basic grip on a new game - what’s the basic range of actions available to you and how do you do them.

class-specific icons for objectives would greatly help new players, too, i think.
i mean, they’re just these yellow diamonds and they’re kind of everywhere all the time - so you sort of ignore them, i guess.


(Mustang) #14

I’ve noticed with recent free-to-play games that I tend to just skip watching videos, skip reading instruction schpiel, skip pre-game cutscenes, skip tutorial levels and just cut to the meat and veg of actual gameplay because it stops me pre-judging too much and also just delay me getting into game where I can usually tell within the first few minutes if there are any major bugbears (design, control, performance, etc.) that would make the game unplayable for me.

I think it was Planetside 2 that recently had a pretty nice tutorial level which let you learn by doing rather than stopping you every 5 seconds to give instructions. So I think a really good tutorial (think actual gameplay vs bots instead of shooting range type) that has an objective of each type that only you can do, some transitions between objectives that require crouch jump to get over, a guy in a tower that can only be taken out by a sniper, 5 guys standing together that would be perfect for a grenade, etc. with some subtle hints that don’t pause the game and don’t force you to do it a certain way, just suggest something new that the player might not know yet, and most importantly it shouldn’t feel like a tutorial/training but real gameplay.

Alternatively just you could do a similar thing, except just throw the player into a real game, but that could be way too off-putting due to skill curve. Of course this could be mitigated by matching making new players together, however after release are there really always going to be lots of new players that start playing at exactly the same time? Which is why I think a tutorial that feels real would be a better way to go.

Of course if a game succeeds in holding my interest then I usually go back and then watch all the stuff I initially skipped.


(MikeyTWolf) #15

[QUOTE=Mustang;457567]
I think it was Planetside 2 that recently had a pretty nice tutorial level which let you learn by doing rather than stopping you every 5 seconds to give instructions. [/QUOTE]

>Make character
>Pick shard
>Get given Light Assault
>Get dropped into most active battleground
>Die instantly
>No help at all

And it was even worse before that, you just spawned in sanc and boom, you were playing normally, no new player help or anything.

If they finally got around to doing a proper tutorial, it’s taken them almost a whole god damn year to get to this point. But the game is beyond saving anyway.


(Mustang) #16

Yea you might be right actually, it probably wasn’t Planetside 2, I just can’t figure out what game it was… :frowning:


(Violator) #17

I think not knowing what’s going on initially is a good test in itself, certainly for a first impression test.

The maps are largely pretty linear so finding where to go isn’t usually a problem, but the objectives have a couple of problems IMHO - lack of audio feedback, (e.g. I usually don’t realise that the hack on Waterloo is done until I hear a plant) and the oft talked about in your face nature of the objective icons - the main one needs to be made more prominent and all of them should be reduced in size and/or made more transparent (this can be done by manual config editing).

For class abilities a training vid or two wouldn’t hurt but these are obviously still up in the air as it an alpha.


(Protekt1) #18

The best way to learn the game (and practically any MP game) is either single player vs bots or coop versus bots.


(redtractor) #19

The best way to learn the game is to play. After three days you should known already all maps and objectives. This is how I learned to play.
You shouldn’t be scared of the K/D ratio as for now is not important because there’s no service with statistics.
Just play play and one more PLAY.

Also, jumping on the TS is very helpful.

This game is not so complicated as for example planetside2.


(meat) #20

I spec for a few rounds before I start playing a new game. It helps give me a feel for the maps and the game play.

I still spec on occasion just to see how other players play the maps. You can learn a lot buy specing.