train


(xmanneke) #1

Hi

Does anybody knows where I can find a model for a train and a little wagon like in railgun?

Thanks


(Red*Uk) #2

http://www.wolfproject.net/modules.php?name=Prefabs

There’s a train there for rtcw but u would need to retexture it and give credit in ya readme :wink:


(Drakir) #3

If must have a model then i cannot help you, but if you want a brushmodel u are free to use the train i made in 2hide. You could always do an .ase model of it.

2hide .map file: http://alenet.mine.nu/files/2hide.zip


(Aikon) #4

http://www.wolfproject.net/modules.php?name=Prefabs

There’s a train there for rtcw but u would need to retexture it and give credit in ya readme

Hey everyone, I’m new to the Splashdamage and the Mapping-environment, so can anyone tell me how to use this inside of a map? I’ve gone through the whole list of tutorials and it did not say anything about model-retexturing, maybe I must have skipped one. :???: Thx for the aid in advance. :clap:

I know most things, but I’m just having some probs with some stuff like this. :disgust:


(MadJack) #5

Model texturing is not really mapping. You have to learn about stuff like 3DMax, Blender or Lightwave or other 3D modeling programs like that.

AFAIK there are no programs to easily change textures from a model but I might be wrong since this is way out of my league :slight_smile:


(Aikon) #6

Lol, thx Madjack, I’ll be sure to look up the 3D modeling-stuff this night…(which is noon for you guys) :smiley:

Ps: I’ll be sure to add in the Splashdamage-forums in my READ-ME-FILE for all of the wonderfull threads+all of the links to tutorials. :cool:


(Java.Lang) #7

You can just make your own new texture for the model. Mimic the old texture and name it the same as the old one. That should work. This is only a good idea if you are the only one using the model, else you could be overwriting someone’s texture for the model elsewhere.


(Aikon) #8

Well, first I need to know how to put this model in the station, then I’ll do the texturing, but thx for the advice anyway Java. And my map will be used for common use, so if anyone wants any part of it, they’ll be free to use it.(Just a lil’ add in the read-me would be nice :smiley: )


(ratty redemption) #9

Im not sure the other guys here will agree with me, but if I were you, releasing a map with a custom tex, that over wrote someone elses custom tex on a model, then I would release two pk3`s …the main one having your map and everything but the model tex in it, and the 2nd smaller pk3 just the model tex.

this way, if people don`t want to use your new tex, they simply remove the 2nd pk3, which would allow them to still use the rest of your work, and the original model tex.

I hope that make sense.


(Mean Mr. Mustard) #10

I agree with ratty - or I’ll suggest: make a copy of the texture and save it in a folder textures/“your map name here”, then write a shader for that texture. You can then modify the texture for your needs without the chance of overwriting someone else’s texture.


(Aikon) #11

So what you’re saying is that I should devide the 2 in different PK3’s, Ratty? How would I put the model in the first one then? I’ll go with the advice which Mr. Mustard gave, but thx anyway. Or maybe if you’d explain yourself further I can use it, but I don’t wanna be to much of a prob with my N00bian problems. :smiley:


(Ifurita) #12

Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert! Noob alert!


(Aikon) #13

:banana:

Woootz! Iffy in da house! :drink: