@TitaniumRapture said:
Kinda miss that good old W:ET feeling where was friendly fire by default and i dont remember any big problems with teamkilling. Sure sometimes you wiped out whole team with airstrike but who cares.
I bet there wasnt this pressure with stupid rankings. Ppl just played for fun. Nowadays ppl care too much about to not get deranked, another reason to avoid these tryhards and ranked in general.
Well, gaming scene has gotten much wider nowadays and you do have all kinds of people playing who wouldn’t had even known how to hold a mouse “back in the day”. Or people who still called monitor the “PC” instead of youknow, the actual thing Nowadays however you get quite literally everyone from toddlers to grandparents at their death door succumbed into world of gaming. It has its cons and pros.
One of the cons being developers feel forced to add these kind of silly, unnecessary “leeways” (lack of Friendly Fire by default for example) even into games where they should not be a thing in the first place. Like DB. Game rules differ so much between the casual pub experience and ranked experience its not even funny.
OW as an example has very little rule-changes between their Quick-play (casual) and competitive (ranked) modes. For everything “weird” and “out of place” there is Arcade- modes, clearly separated from the 2 aforementioned, for a reason. It keeps things simple and lets people actually get a proper hang of the games necessary mechanics while playing more lax casual modes.
@hurgya said:
@Ptiloui said:
I think that if you forgive, the game doesn’t count it for the kick threshold.
So it’s not a dick move to simply ignore it
No, its not a dick move to ignore it really. TK only gives as much minus XP as how much damage was done to teammate, which is honestly very negletable. Even /p command only gives extra 300xp loss, which is absolutely nothing, thats not the point of the system. Don’t know for sure if /f reverts the xp loss, but thats nothing anyway. Forgiving is quite useless to be honest, ignoring the /p prompt is more than enough as forgive. I doubt forgiving does anything like Ptiloui mentioned (ie. 1 forgive “removing” 1 punish from the person’s count) but sure we can’t know.