Tough Question...


([rD]MrPink) #1

OK guys, I want to make something that moves in a large oval, when you shoot it it gets destroyed (like a window), and have it respawn when it would reach a certain point in the oval. Example: The ducks you can shoot at carnivals that come back up when you can’t see them. Possible?


(TIHan) #2

hmm…tough question…lol…

i would think it could be possible if u made the ducks a func_constructible and start it out built… make a script to were when its destroyed… however how many seconds it will pop up again… don’t konw if thats how u do it or u could make it where u shoot at the duck it acts as a func_rotating_door and going back then delayed then comes back up… don’t think i explained it very throughly but jsut to give u some idea on it

for one thing is to ur question…yes it is possible…


([rD]MrPink) #3

I thought about some kind of door or something too, but how do you make an entity move as well? I mean, you can’t have a brush be TWO entities…


([rD]MrPink) #4

Can anyone tell me how to do this? Please?


(heeen) #5

i think this is possible by making the object in question a damagebla script_mover, that moves along a spline path, and since there is a script trigger for every spline point you can write a “ressurection” code into one of the spline points. then you have to write the code so, that the script_mover gets invisible, when shot.