Hello,
I wonder if it’s possible to make sth like this. You know the effect the light block of this shader does:
textures/common/lightblock
{
qer_editorimage textures/lightblock/lightblock.tga
qer_trans 0.5
surfaceparm nonsolid
surfaceparm nomarks
{
map $whiteimage
alphaFunc GT0
alphaGen const 0
}
}
So you can’t see anything through it - a black view. But how do I use it with sky? There’s a problem… I can’t heighten the walls to fix it… but a single man is able to see the further parts of the map (it’s typical). So is it possible to make a non transparent for view-only sky?
Hope you can imagine it.
Greetings,
Igloo