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(omegaskorpion) #41

I have been thinking their balance a lot, however there is not much feedback coming about their stats and abilities, other thing is that i cant “test them”.

However here is what i Currently think about them:

Berserker:
Similar to fragger, but faster and uses rifles as primary. Rush is pretty good with melee weapon (but could be op with rifle still in use…)
Trowing axe is hard one, since its all about how devs would make it work, the trowing knifes back in the closed beta where terible to use.
Countered with explosives and sniper. (i will look at his balance bit more now)

Riot:
Strong but slow, shield is good for protecting her, team and objective but only until the shield breaks. Shield throw again is up to devs just like the axe and knifes.
Pretty easy to counter with explosives and fast moving mercs.


Whir:

Weak engineer with a (pretty much) flying turret, can be compared to bushwaker.
Drone is easy to destroy, but focusing both on whir and drone can be chalenging, unles you have explosives.
Easy to counter with explosives, snipers and phantom.

Scorch:
Strong engineer with ground control ability with overheating as a limit.
Compared to skyhammer, she has the weaker weapons but more versitile ability, compared to Rhino she does not deal as much damage and has limited range.
Can be countered with snipers and fast mercs.

Attirer:
Very strong engineer with AI budies, however the AI is up to Devs. Deadly when decoys are in the field, but destrying them will make Attirer vunerable since she does not get her armor back leaving her with less health. Exo boost is mostly for escape, but it does not work without all decoys (must write that in ability stats)
Weak vs explosives and snipers without armor. Weak vs fast mercs and snipers with armor on.

Scorpion:
Slow merc with abilities that are more harrasing than actual threath unles enemy is trapped while Scorpion is ready to sprear him to death. Good in range and close range.
Weak Vs faster mercs and heavy mers.

Infiltrator:
Very low health but fast, has good abilities with scanning and defusing abilities, however is very weak and can die to a single grenade and pretty much to everyhing.
Dual smg is good but recoil management can hurt.
Weak vs fletcher, nader, fragger and vasili.

Ray:
Fast (but sligtly slower than vasili) with average health, has pretty good smg, ability slows him down but is effective if player knows where enemy camps or hides, even better if allie is scanning for him, but abilitys bullets have cooldown and to atchieve full strenght the railgun has to be charged, very weak without range to heavier enemies.
Weak vs heavy enemies and to other snipers.


Rocketeer:

Similar to skyhammer and arty, but is more mobile, ability deals heavy damage, but has long recharge per shots and rockets can kill her self in close quaters. Rockets can be shot in mid-air.
Very similar to other fire supports so counters are pretty much the same.


Speeder:

Fastest merc alive, but does not have any other pros realy, other than being the best ammo suplier in team and while she excels in close range, he is very weak and cant take much damage and cant realy deal much damage other than with hes shotgun.
Weak vs heavy enemies, snipers and explosives.

Xygen:
Strongest medic with good healing ability, able to make him tank a lot of damage and to keep allies in the battlefield, however if both healing nades are used, he is pretty bad situation.
Weak vs snipers and other heavy mercs.


Gunslinger:

Offencive medic, slow and weak with good offencive weaponry and ability, but mediocre healer and unlike others, cant heal her self.
Grenade is good for ground control but only one is caried and the grenade it self isnt realy strong in most of the moments.
She is mostly fighting in close range since she cant attack far (atleast accurately).
Weak vs snipers, faster mercs and enemies with better range. IS not very good healer. Suffers from long reloading times.
(can heal her self now)

(some of these are fixed but need further looking)


(omegaskorpion) #42

I have made some weapon pics, with their stats, to safe some space for more details.


(RadicalMac) #43

I love how the Sterling SMG was basically just a British version of Japan’s Type 100 SMG. lol British taking everyone’s ideas as usual. (Same goes for the Sten.)


(omegaskorpion) #44

Just like British developed (with co-work with usa) the semi-auto 50. caliber sniper rifle and then U.S.A tooked all the credit.

Just like Russians copied the Finish designed Suomi KP/-31 to create the PPSh-41 (or was it PPD-40?)
Finish people tooked idea from German MP 18 create the Suomi KP/-31

Or how russians mostly/possibly used the German StG 44 to create the AK weapons.

There is looooooong list how people have copied other peoples/countries weapon (or anything realy) designs or clamed them to be their own.

Mostly everything in the world has been builded by using others ideas, but using some own ideas to improve them. So i dont realy blame the Brits here.


(Reddeadcap) #45

I really love the idea of Whir but rather than just having the drone be a second gun maybe the idea of the one taking direct control of the drone to spot enemies, similar to a constant eye over the enemy at the price of making Whir vulnerable similar to Brink’s UAV.

Spots enemies and maybe a gun that works similar to the turrets on the EV/walls.


(omegaskorpion) #46

[quote=“Redcap;62299”]I really love the idea of Whir but rather than just having the drone be a second gun maybe the idea of the one taking direct control of the drone to spot enemies, similar to a constant eye over the enemy at the price of making Whir vulnerable similar to Brink’s UAV.

Spots enemies and maybe a gun that works similar to the turrets on the EV/walls.[/quote]

That is actualy a pretty good idea, i will think the balance with whir bit further.

However i am not 100% sure but the merc Aimee might have similar ability already.
She had ability that she called “bird” which could be a spotting drone or a surveilence camera.

Either way, good idea.


(omegaskorpion) #47

The abilities and some of the weapons have been rebalanced and tweaked, i also madespecific pictures for them all, i just hope they dont look stupid as they are separeted from the regular text.


(omegaskorpion) #48

Too many merc ideas?
possibly…

Here are 2 new mercs that arent fully finished yet, Beneler and Skytt

Furios hoverbike driver and flak cannon merc for hire.


(omegaskorpion) #49

Beneler is now finished (but will be tweaked)
Skytt is not yet finished.
Xygen has now revive grenades.


(gg2ez) #50

[quote=“omegaskorpion;28953”]RedEye is a gass expert and Stroker is pyromaniac.
[/quote]

I bet “Stroker” would be really good in a strongarm contest.


(omegaskorpion) #51

[quote=“gg2ez;73209”][quote=“omegaskorpion;28953”]RedEye is a gass expert and Stroker is pyromaniac.
[/quote]

I bet “Stroker” would be really good in a strongarm contest.[/quote]

Sorry for my mispelling, when i wrote that comment i read hes name always wrong, that is that after sending that comment i realized that its just A Stoker,
(Va)silly me…


(Random Joe) #52

I think all of these are great ideas and i hope they get added to the game.


(omegaskorpion) #53

Thank you, i appreciate your support. :smiley:


(omegaskorpion) #54

Skytt concept art has been made (but it still needs some more polishing)


(omegaskorpion) #55

Many of the weapons have been now rebalanced.