Ai seem to be working fine. I’ll prepare to move on to the next map: hell_crypt.
Beta testing will start once this mappack is finished.
Topic for Ronboy's maps/ideas
Sorry for the triple post. Here’s some pics of hell_crypt with the light compiled. Will post more later. :stroggbanana:
Seeing the pics above, I think you need to fit the shadows of the lights of torches.
@ Eugeny: I used the entity ‘light’ for the torches.
@ Vicpas: How do I fit the shadows?
Since the flame texture on the torch doesn’t put off any light, a light entity is needed.
I at myself on maps did not use entity light together with torches.
Fire texture gives light.
[QUOTE=Eugeny;235692]I at myself on maps did not use entity light together with torches.
Fire texture gives light.[/QUOTE]
Well, I use the light entity because other mappers have used it as well. A map titled “The Chalice” by Tunnleram uses the light entities with torches.
I guess there are multiple methods of making torches.
To fit shadow’s texture.
Select the shadow’s texture, press “S” and when the “Surface inspetor” appears, press “Fit”
[QUOTE=vicpas;235697]To fit shadow’s texture.
Select the shadow’s texture, press “S” and when the “Surface inspetor” appears, press “Fit”[/QUOTE]
There is no shadow texture. The shadow is formed when I do a light compile, so there’s no way to fit the texture.
Ok. strange effect lightning.
In my maps this effect doesn’t occur and i add shadow’s texture.
[QUOTE=vicpas;235702]Ok. strange effect lightning.
In my maps this effect doesn’t occur and i add shadow’s texture.[/QUOTE]
In the .map file of escape1, I do see a shadow texture, but it has a missing shader image. I know the lighting looks funny in the above pics, but there’s nothing I can do about it.
Other than the lighting, I think hell_crypt is coming along nicely.
If you look the Wallpapers on Eugeny’s site.
You’ll see that his compilation doesn’t occur shadows.
Perhaps be your compilation’s parameters.
[QUOTE=vicpas;235705]If you look the Wallpapers on Eugeny’s site.
You’ll see that his compilation doesn’t occur shadows.
Perhaps be your compilation’s parameters.[/QUOTE]
You must be right. I’ll post what the compile options are as soon as I can.
You’re saying it’s not the shadows? Like I said, the shadow texture I saw in the .map file of escape1 is untextured.
I have assumed that it not a shade. This shadow texture is smoking traces with a texture - decals/burnm_01a.
And at me it in a radiant for some reason black color.