Topic for Ronboy's maps/ideas


(ronboy) #21

Ai seem to be working fine. I’ll prepare to move on to the next map: hell_crypt.
Beta testing will start once this mappack is finished.


(ronboy) #22

I am now starting on hell_crypt. It might take a while to finish this map. :o


(ronboy) #23

Sorry for the triple post. Here’s some pics of hell_crypt with the light compiled. Will post more later. :stroggbanana:


(Eugeny) #24

On screens you used only light from torches or added separately?


(vicpas) #25

Seeing the pics above, I think you need to fit the shadows of the lights of torches.


(ronboy) #26

@ Eugeny: I used the entity ‘light’ for the torches.
@ Vicpas: How do I fit the shadows?


(Eugeny) #27

Therefore at you such effect, as at me in pyramids is gained not.


(ronboy) #28

Since the flame texture on the torch doesn’t put off any light, a light entity is needed.


(Eugeny) #29

I at myself on maps did not use entity light together with torches.
Fire texture gives light.


(ronboy) #30

[QUOTE=Eugeny;235692]I at myself on maps did not use entity light together with torches.
Fire texture gives light.[/QUOTE]

Well, I use the light entity because other mappers have used it as well. A map titled “The Chalice” by Tunnleram uses the light entities with torches.
I guess there are multiple methods of making torches.


(Eugeny) #31

Make how you consider it necessary.


(vicpas) #32

To fit shadow’s texture.
Select the shadow’s texture, press “S” and when the “Surface inspetor” appears, press “Fit”


(ronboy) #33

[QUOTE=vicpas;235697]To fit shadow’s texture.
Select the shadow’s texture, press “S” and when the “Surface inspetor” appears, press “Fit”[/QUOTE]

There is no shadow texture. The shadow is formed when I do a light compile, so there’s no way to fit the texture.


(vicpas) #34

Ok. strange effect lightning.
In my maps this effect doesn’t occur and i add shadow’s texture.


(ronboy) #35

[QUOTE=vicpas;235702]Ok. strange effect lightning.
In my maps this effect doesn’t occur and i add shadow’s texture.[/QUOTE]

In the .map file of escape1, I do see a shadow texture, but it has a missing shader image. I know the lighting looks funny in the above pics, but there’s nothing I can do about it.
Other than the lighting, I think hell_crypt is coming along nicely.


(vicpas) #36

If you look the Wallpapers on Eugeny’s site.
You’ll see that his compilation doesn’t occur shadows.
Perhaps be your compilation’s parameters.


(ronboy) #37

[QUOTE=vicpas;235705]If you look the Wallpapers on Eugeny’s site.
You’ll see that his compilation doesn’t occur shadows.
Perhaps be your compilation’s parameters.[/QUOTE]

You must be right. I’ll post what the compile options are as soon as I can.


(Eugeny) #38

It by the way can be not shades, and smoking traces.


(ronboy) #39

You’re saying it’s not the shadows? Like I said, the shadow texture I saw in the .map file of escape1 is untextured.


(Eugeny) #40

I have assumed that it not a shade. This shadow texture is smoking traces with a texture - decals/burnm_01a.

And at me it in a radiant for some reason black color.