Top 5 Priorities for Growth/Retention


(moonlitAbility) #21

the problem i think with having/prioritizing a TDM mode is that it splits the playerbase for a mode that doesnt really fit the game. there wouldnt be much of a point in being anyone other than fragger or vassili, and before you know most people are just playing a mediocre deathmatch game instead of the real game cause thats what people are playing / its easy. its why i stopped playing sniperstrike with everyone camping for days.

this game is designed around movement and teamwork. its what i love about it. i think TDM would be a huge mistake. it would reward all the l33t vasillis who they’re good and people would start to equate goodness and competition with k/d


(moonlitAbility) #22

in addition, in regard to the OP, I believe things like weekend events or being able to try out different things before buying is important. i know the double credit weekend drew me in. im sure the free merc weekend help a lot of people figure out if they wanted to buy. they key is to get people invested, once I was hooked I couldnt stop playin


(Gi.Am) #23

Good points 1-6. like the rest I’m a bit cautious with 3,4.

3 to be honest the moment TF2 turned into a bazar/hat/gadget collector I was more or less out. I like customization and new shiny things as much as everyone else (customization propably even more) but trading is a dangerous thing and IMO ruins the game, when it is suddenly all about the economy and you are only playing for money/rewards (and I doubt that we really need to inflate the playerbase numbers, by inviting goldfarmers to the game).

TDM I don’t know, on one hand, I do like that DB doesn’t have TDM and do think that it might split the playerbase more than it increases it (but that would need to be tested) on the other hand it could work, but it would need to be absolute lowkey, no special TDM maps, a very clear message that no balancing efforts go to TDM.

Oh and please no mandatory, play TDM first to unlock the good modes, bullshit. Worst thing ever in every game that does this and fosters a stronger TDM playstyle in the objective based modes.

anyways well stated concerns and I do agree and get your point on 3 and 4.


(LunaticLobster) #24

No TDM pls or i quit :3


(Yes) #25

I don’t think the worst part of TDM wouldn’t be splitting the community, it would be all the TDM players going to objective/stopwatch and playing it there.


(zfzmikey) #26

Matchmaking. That’s all they need.


(Ghosthree3) #27

My reasoning for TDM is a bit different than most I think. I just think it’s bad because it’s quite clear the entire game is built around Objective mode. TDM eliminates at least half the classes from even being viable. That kind of screams it doesn’t belong.


(Nail) #28

“Execution” is close enough


(Pumpkiller) #29

I wouldn’t compare it to DM,it’s closer to a S&D mode.

Except for DM,i agree with pretty much everything.I’m also a bit mixed with n°3,since it’s a big loss for SD.


(Dirmagnos) #30

Most people who have played Chapel.
¯_(ツ)_/¯[/quote]

Rly ? Id like to see sources of this claim, with numbers.


(robustWonder) #31

The lack of an anti-cheat is why I refuse to play much anymore. Too many suspect players and a few obvious. Until this company has an anti-cheat that is proven to work I can only stomach a couple games.


(moonlitAbility) #32

so part of that is new players. I know when i was under level 5-6, i had no clue what was going on on the maps/objectives for the most part, I was just trying to stay alive and kill people. things like escort/stop the EV are fairly obvious to new players, but the delivering cores or arming/disarming c4 when you arent sure where it is or how long it takes to go off and such can take time.

So my fear if there’s TDM is new players will just do that and then never learn the game. or worse, learn to play TDM on objective maps, and then think they are doing well camping and killing when they go to try out objective/competitive


(immenseWalnut) #33

The concept of adding TDM is an interesting one. For a long time, I wanted nothing more than to have DM introduced into a team based shooter, not because I thought it was a good idea, but because I hoped all of the worthless, non-team players would be drawn to it.

It was only after I played Hawken DM mode (and realised most of those worthless players were playing TDM instead) that it occurred to me, that they don’t even want a kill based game mode.

They want an easy game mode, where they can simply button mash to their hearts content and rack up kills with no effort. In DM in Hawken, all of the usual Stealth/Sniper players got eaten alive, and frequently screamed ‘cheat’, and they always ended up at the bottom of the scoreboard (because they can’t aim or think in the same way a good player can). They play TDM because they are far more interested in having ‘assault fodder’ tie up their kills and keep their target’s attention focused elsewhere, so they can get their easy kills. The assault players trying to push and win the match often get smashed as a result. So here is little Johnny on his 2003 cheap laptop, getting his 2 kills and feeling empowered, whereas the rest of us get annoyed with having such worthless teammates (FYI this is why I always ask for skill bracket match making instead of TDM, it isn’t the game mode that requires segregation, it is the core mentality of the players that needs to be separated).

Whereas it might work in DB, I think it is ultimately self-defeating. The problem with these players is only partially due to the game. SD WANT us to have a sniper capable of OHKs, because they don’t want to deal with the screaming backlash from those loser snipers that can only manage 1-2 headshots per match, in case they don’t get a full kill from it. Same goes with stealth. But the real issue is these players, and their weak mentality, and nothing SD or any of us can do will change that. If the game became more skill based, they will quit, and SD and Nexon don’t want that.

And when they make it easy, it just pisses everyone else off. This is another classic case of a development team that is trying to please everyone instead of choosing a target audience and sticking with them. The more players, the more money made right? Except this game will die as a result of everyone getting sick of the way it plays and leaving because they lose hope.

And hope is a one off currency in gaming, players will stay with you through thick and thin if they believe in you, but there comes a point, for every player, where the penny drops and they lose hope, at which point they start looking for a new developer to believe in.

I honestly do believe that that time is coming up very quickly for SD, the general tone on the forums has become negative, and many of the people that had high hopes for the game and believed in SD are starting to get worried that the major issues are being ignored.

In any case, my apologies for this long rant, I wrote it, re-read it, edited it, re-read it again, edited it some more, and now it reads like a complete clusterfook.

So I will just say this to summarise. I think this game’s days are numbered, there are too many issues and not enough time to lock them all down, it is going to bleed players the moment the last Merc is released. Whereas that might be good as a money making scheme in the short term, it will be the beginning of the end of the game’s longevity (in my opinion, but I am male, so rarely wrong).

The core issue between the good players and the bad ones is not the game mode, it is the mentality of what they are trying to achieve. Some of them just want easy kills, some of us want to win. And we need to be separated. A game mode might achieve that, or incentives might (for example, I would rather play objective for no XP or credits, than play TDM with the mongs if it came with rewards) or even just skill bracketing.

Something needs to happen though, if all we have to look forward to (and this seems to be the case) are more mercs, balance tweaks based on player rage and a new game mode that no one seems to be very enthusiastic about, this game is going to die. We need the same stuff the OP mentioned, albeit with something more pleasing to the mong population than simple TDM.


(Fap Fap Master) #34

Question: “Will we be able to trade cards?” – Yes, this will DEFINITELY be coming, however it will be quite a fair while in the future. They also plan to add Steam Community Market integration for trading.
Quoted from thread about the DB stream they did.