Top 10 Must have Fixes


(Tinygod) #1

Firstly let me say, that this is a great game. Not great in the fact that its flawless, but rather in the fact that it is Bold. It is better to be Bold and fall short, than to be another Lost in the Sauce FPS. It reminds me of Monday Night Combat, Team Fortress, Tribes etc. Games that strives not to break the mold, but to form them selves from an entirely different mold. I like that, and I purchased this game despite the bad reviews, I did so out of support, and hope.

Now that my Lips are properly attached to the butt-cheeks of the Fans, let me address the issues I think need fixing.

This is not a list of things I dislike, or things I find cheesy. This is a list of things that I feel need to be patched, in order for this game to find a solid following.

1) The medium Weight Shotgun: The DMG is so low, that I almost feel like this is a bug. Even looking at the stat bar for damage, you can see, that it does less than most pistols. We need a solid pointblank weapon, that can out class the SMG’s and Rifles, when positioned properly. Nothing worse than skillfully closing the gap, through a series of amazing parkour moves and slides, only to find that it takes 3 pumps to off a medium class. I know its only one weapon, but its more than that. The shotgun is not just a weapon, its a play style. And having a Nerfed Shotgun, means you have an entire play-style and subsequently and entire group of people how prefer that play-style, falling short.

SOLUTION: Increase the range slightly and the DMG greatly.

2) Give us a reason to use Pistols: Other than the fact that they appeal to us (those that like pistols), there is really no reason to take one over an SMG. I find this sad.

SOLUTION: Buffing the Pistol DMG wise, would lead to balance problems, instead I propose this: Decrease Max Ammo Count on all weapons, when carried in the secondary slot. So if you choose an SMG it would have 150 rounds as a primary, but only 75 rounds as a Secondary. Pistols would have the same amount of ammo as an SMG when carried in the Secondary. So now its more of a choice between play-styles, and less of a no brainer.

3) Assault Rifles VS SMG’s: Currenly SMGS with the right attachments are simply better than AR’s in most scenarios.

SOLUTION: This is already fixed, by applying the solution from number 2. Forcing players who prefer the SMG, to take it as a primary weapon, or to fall victim to a lowered ammo count.

4) Battle Field Awareness: Theres a lot going on in this game, and things tend to blend. I like what they did with the AMMO Count over friendly players heads, for soldiers, but we need better indicators for all class’s. Communication is key, however visual cues go a long way.

SOLUTION:
A) Add indicators that show up based on your class. If you are an engineer, you will see icons for ammunition buffs and Kevlar buffs, above friendly heads. These will let you know that that player is already buffed. No need to run up and try and buff to find out. Do this for all class’s. However the icons above friendly heads, will only be visible to the class’s that provide those buffs. For instance a medic will see buffed health but not see the buffed ammo icon.

B) Add the ability to call for a MEDIC revive, or to call for a SOLIDER ammo resupply. Similar to the TF2 Medic call. However limit this to only be usable if you are downed, or completely out of ammunition in any one weapon.

C) Highlight downed players (revivable) when playing medic, and highlight players who are out of ammo in either of their weapons, when playing as a soldier. This would be hugely useful.

d) Assign a color to each class, and use GOLD for all classes. Now on the objective wheel, you need to color code objectives based on which class can complete them, using gold for objectives that can be completed by any class. This will help to clear up confusion (IE: DEFEND THE DOOR showing up when you should be told to change to soldier and blow up the door)

5) Turrets: Turrets currently are lacking in their Field of View, i’m not saying make them 360, but they need a buff.

SOLUTION: Either increase their field of view, or allow them to be used as Ammuntion Resupply points, with a cooldown on resupplies. In short, either make them more dangerous to the enemy, or more supportive to the team.

6) NetCode: Not gonna harp on this, its well known.

SOLUTION: Change some things to be client side (its pretty heavy on server side) and clean up the lag. This is taking away from the game in a HUGE way. Also the frame-rate is lacking and texture popping occurs on PC… who is that even possible?

7) Multip-Player The match making system, needs a slight improvement.

SOLUTION: Firstly add the ability to join a server as group with friends. Especially on PC, where this is pretty common, STEAM-FRIENDS for instance.

8) Multiple Weapon Loadouts: We need to be able to pre-save loadouts.

SOLUTION: Give us the ability to save a few loadouts. If you want, tie the amount of loadouts we can save to level or something, but giving us the ability to save loadouts for quicker changes at terminals would be great. Also the ability to assign a loadout to each class. So that when I go medic for instance, it will have different weapons.

9) Scoreboard: Like it, hate it, doesn’t matter. The end of game stats are important. We need an in depth board with KD ratio, objectives capture, buffs given etc. This is important for bolstering the community and helping us find new friends (we WANT to play with). Most of my steam friends are people I played with, and friended based on how well they played, not just in KD but in team objectives as well.

10) Attack Vs Defense: Right now both map design and objective mechanics, make attacking simply too difficult. I’m not saying it can’t be done (ive done it a few times) I’m saying its not balanced and needs addressing. Map design is hard to over come, but there are other solutions. Also the AI for the bots is FAR too aggressive, for the challenges, but thats not a huge problem, as this game is primarily multi-player.

SOLUTION: Short of a map overhaul, theres not a lot you can do. The mechanics are set, you can’t change the way things interact. The only real option at this point, is to give the defending team, longer respawn timers. This has been proven to provide balance in other games. Its my only suggestion for this at this time. However it IS an issue.

Hope no one takes this as a beat down on the game, its not. I love this game and I want to see it succeed. This is only my 2 cents, or err rather 10 cents I suppose.

Hope I 'm not the only one who feels this way.


(Nanimo) #2

Puting shotgun as priority n°1 = lol.

  1. A reason to use pistol? Maybe their aim + damage? Even in medium I use a pistol. People with some aim can put very decent frag with ti.

  2. I agree only on the part where we need communication to ask for ammo etc. There is already too many icons, when you are medic and an enemy is crossing a field of downed teammate, it’s hard enough to keep track of him.

  3. Turrets are fine. They are not TF2-like and it’s not the purpose the lock a zone with turrets, they are more distraction than freefrag machine and that’s perfect: it still require the skill of the player.

  4. DONT put KD, we really dont need them. It’s an objective based game, not a cod like.

  5. map are imo very well balanced except in a few situations

I don’t think “top 10 things to patch” is not the best way to solve things, “constructive thread” are more … constructive and do not reflect the idea of one person.


(Tinygod) #3

[QUOTE=Nanimo;317115]Puting shotgun as priority n°1 = lol.

  1. A reason to use pistol? Maybe their aim + damage? Even in medium I use a pistol. People with some aim can put very decent frag with ti.

  2. I agree only on the part where we need communication to ask for ammo etc. There is already too many icons, when you are medic and an enemy is crossing a field of downed teammate, it’s hard enough to keep track of him.

  3. Turrets are fine. They are not TF2-like and it’s not the purpose the lock a zone with turrets, they are more distraction than freefrag machine and that’s perfect: it still require the skill of the player.

  4. DONT put KD, we really dont need them. It’s an objective based game, not a cod like.

  5. map are imo very well balanced except in a few situations

I don’t think “top 10 things to patch” is not the best way to solve things, “constructive thread” are more … constructive and do not reflect the idea of one person.[/QUOTE]

  1. These weren’t in any specific order, I listed shotgun first, because it was the first on my mind.

  2. An SMG will out class a pistol always, the fact that some people kill with them, is like comparing a knife to a bazooka. Both will kill you.

  3. Icons or highlights for who needs what are needed, I don’t think there are too many icons as it is, and the icons would be class specific.

  4. Turrets are a distraction now, and in a week they will simply be ignored. Then they will be a waist of supply to place.

  5. Doesn’t matter if its objective based, people want to see KD ratio, not having it is going to alienate a core group of gamers and ultimately cut the number of players that will play this game.

  6. Maps are hardly balanced. Spawn camping is rampant, the attackers are at such a disadvantage its not even funny, too many choke points benefiting defenders. Etc

PS: Constructive posts, are posts that bring something positive. IE: problems and solutions. I think you are trying to use the word collaborative. those are threads with multiple opinions. A single person can be constructive.


(Rhino) #4

[quote="Tinygodis a list of things that I feel need to be patched, in order for this game to find a solid following.

[B"]

  1. The medium Weight Shotgun:[/B] The DMG is so low, that I almost feel like this is a bug. Even looking at the stat bar for damage, you can see, that it does less than most pistols. We need a solid pointblank weapon, that can out class the SMG’s and Rifles, when positioned properly. Nothing worse than skillfully closing the gap, through a series of amazing parkour moves and slides, only to find that it takes 3 pumps to off a medium class. I know its only one weapon, but its more than that. The shotgun is not just a weapon, its a play style. And having a Nerfed Shotgun, means you have an entire play-style and subsequently and entire group of people how prefer that play-style, falling short.

SOLUTION: Increase the range slightly and the DMG greatly.

[/quote]

100% Agree

its annoying and frustrating to play with the Shotgun. Hope a balance patch is comming soon. I guess another approach to make the Shotgun more interesting would be to unlock it for the light body type or to reduce the spread.


(SphereCow) #5

I seem to be able to roll people with shotty. If you hate this one, you should have seen ETQW’s. That was lol.


(SkAface) #6

rolling on the floor laughing :penguin:

  1. next time i waste 5 people with a shotgun from behind without reloading i will think about you and laugh hard again, thanks.

  2. pistols are the sidearm for the light body type, enhace them and there is no downside to beeing a light body anymore.

  3. this seems to be common problem for some reason, i know the carb for example is quite strong but imo ar are strong enough, make them stronger and they are basically one shot weapons.

  4. place them right and they become either deadly or at least an anoyance, they can block a way for a few seconds and you have the benefit of knowing when there is an enemy in a remote area. not to mention that they can provide great backup while doing an objective, that is if you place them right.


(goat72) #7

No, YOU want to see K/D ratio and detailed stats. You only speak for yourself. There are other players who think the same way, I’m sure, but then there are plenty of us who do not.

And yes it may cut the numbers of players down - Black Ops has all that stuff and I don’t play it, so it’s alienated me and all the people like me. So what? Dead Space was rated 18 in the UK which reduced the market they could sell it to and alienated kids. Should they have just made another Little Big Planet clone instead?

As for constructive posts, we’ve seen most of your suggestions 100’s of times before, mainly before the game even got released. It’s just getting a bit old…


(Rhino) #8

[QUOTE=SkAface;317145]rolling on the floor laughing :penguin:

  1. next time i waste 5 people with a shotgun from behind without reloading i will think about you and laugh hard again, thanks.

[/QUOTE]

Are you talking about the heavy or the medium Shotgun ?


(MisterGee) #9

i Agree with everything except K/D as a stat… I know people want to see it, but it’s been the biggest team killer of FPS games since “single player only games”.

If people want a “how good I am” stat, they should do “Points per minute” or “Team player” score

The rest though would be great


(SkAface) #10

medium, but to be fair, i’m buffed with improved dmg for most of the time on my medium, because i either play the engineer myself or one of my buddys plays one.

best fix for the shotgun would be to place it with the smgs, making it a sidearm for medium and heavy and a primary for light. it blows that you can’t have a shotgun as light bodytype.


(xXHugDangerXx) #11

Pistols are ace, they work like mini rifles. You can pretty much snipe with them when you add a scope.

Also you get a knife attack with the pistol that almost feels op.


(jotun) #12

On the attack vs defense issue, they could take the same route as TF2. In TF2, respawn times adjust based on how close the objective is to each team’s respawn point. For example, if the objective is far away from the offense respawn but right next to the defense respawn, the offense might get a 2 second respawn timer while the defense gets a 20 second timer.


(prophett) #13
  • demos
  • more spec-friendly options (first person pov spec, speclock, specinvite)
  • lower spread
  • increase head shot damage
  • more competitive server options (spawn times, abilitiy resrictions, mine/turret limits, etc…)

not essential, but it would be nice to also have;

  • more crosshairs
  • etpro hitsounds

(Lionaro) #14

Must have fixes?
Soundbug and invisible-chars-bug would be nice to be fixed. After that let`s talk about gameplay mechanics.


(Phizuol) #15

The Mossington is pretty amazing, but against players it’s hard to get close enough to use it right. The damage is fine, but if they could close the choke up a bit that would really help. With the pump action speed you’ve got about two shots before you’ll be mowed down by SMG fire, but unless you’re point blank it won’t be enough. At least that’s my experience with it.

Pistols are pretty nice, and the knife is pretty cool too since knockdowns aren’t worth jack except disorienting people. The Kalt and Tokmak could use some help though, I think you’d get carpal tunnel from all the clicking you’d need to be doing for kills.

The shotgun was the only thing keeping me Medium, so now I’m Light and loving it.


(Shotgun Surgeon) #16

Not having KD isn’t something they should “Fix” because it was intentional! Maybe stats that show how many times you bufed someone, revived someone, how many objective points you earned, etc… but KD? No. It encourages players to ignore objectives.


(tokamak) #17

SOLUTION: This is already fixed, by applying the solution from number 2. Forcing players who prefer the SMG, to take it as a primary weapon, or to fall victim to a lowered ammo count.

An SMG as a secondary is a distinct advantage that medium and heavy have over light. Nerfing this will only make the light bodytype more powerful.


(Nikto) #18

i remember SD talking high and low over how OHK is impossible, unless the target is a light without a buff and the long rifle is buffed and pulls off a headshot.
this left me wondering however, when i came out of my spawn and was oneshot, as a medium, with a firstrank-medicbuff
did the “no-OHK” get scrapped without me knowing or something?


(Je T´aime) #19

Good post Tinygod, I agree witht the majority of the stuff you descrived, and I would also suggest add the possibility to change between caracters, during game somehow, because some times theres no one playng the required class to that map, and people wont change class cuse they dont have abilities at that certain caracther.


(Tope) #20

Outside of netcode, every single one of your “top 10 must have fixes” are purely cosmetic/balance issues.

Let them fix the major bugs actually keeping people from playing the game before they go onto the frivolous stuff.

Things that should have a higher priority over everything you’ve listed in your top ten, outside of possibly netcode:

  1. OpenGL crashes for Nvidia cards.
  2. Horrendous fps losses on ATI cards.
  3. Soldier kevlar vest flat out not working.
  4. Soldier armor piercing ammo flat out not working.
  5. The no sound bug… which usually causes #6.
  6. Enemy players becoming invisible for the duration of the match.
  7. Hit boxes glitching when the enemy player is doing a unique animation. Like reviving a teammate.

And those are just the ones I can think of off the top of my head.