[QUOTE=PixelTwitch;509441]I agree counters would be great here…
However, I also feel each Merc is going to need 2 REAL abilities (none of this ammo and heal bull) in order to make a counter system work.[/QUOTE]
I agree. I still am all about making abilities have a greater impact in the team aspect. I think it would be important to increase ability effectiveness when more tightly knit teamwork is present, rather than boosting everything by default though. The extent of a solo player’s capabilities should be enough to make a difference relative to their special abilities, but a coordinated team should multiply that effect. Also keeping in mind that most abilities would require player executed follow up and would not be anything overly automated.
I also really want to see team oriented ultimates come into the game. Ideally most solo play should feel fairly close to how it does now, but with the introduction of merc synergies, abilities could become potentially more impacting/powerful, and not suggesting the Brink style ‘buff button’, but something much more real-time and dynamic. Then to allow for rebuttal counter abilities would come into play. The game just needs to push for a more interesting meta.