too much rng


(nimbleIsland) #1

Adding the rng to hip fire is redundant and contributes nothing to the game.

IMO replace it with rng kick.


(Mr-Penguin) #2

So… you want a consistent recoil pattern for all weapons?


(Szakalot) #3

[quote=“nimbleIsland;21259”]Adding the rng to hip fire is redundant and contributes nothing to the game.

IMO replace it with rng kick.[/quote]

yes! all weapons 100% accurate. No fall off damage.

All mercs at 100hp (fighting mercs with different hp values is rng)

All weapons at same DPS (using weapons with different DPS is rng)

All maps the same corridor (idem)


(sonsofaugust5) #4

Help me out, whats RNG?


(gg2ez) #5

Random number generator. The thing that determines all random aspects in the game, ex: what loadout card you get when opening a case.


(watsyurdeal) #6

If you’ve been paying attention at all to what’s been happening to CS GO they’ve done something similar.

So I’ll explain again why this needs to happen, consistency. In order for any game to succeed specific actions need to be consistent in every situation. If I fire a burst of rounds from my gun, I should expect they will land in the same spot every single time, if I fire a single shot at a time, I should expect it to always go down center and hit my target. Adding even a slight chance of it missing due to how spread is calculated is FRUSTRATING. Because you keep wondering if it’s your aim, is it your connection, is your frame rate stuttering, no, it’s a random chance that your bullets will fly off target for no logical reason.

It’s what makes a game casual or competitive, that consistency in knowing that you’ll be able to land the same shot every time so long as you, the player, are aiming it correctly.


(Szakalot) #7

CSGO has innaccuraccy too. yes it has predictable recoil patterns, but there is inaccuracy ontop of that sa well. If you move the mouse to counter recoil in exact same way twice your bullets WON’T GO in the exact same locations twice.


(WaffleMonster) #8

Comparing CSGO and DB is silly, they are completely different kinds of fps’s.


(watsyurdeal) #9

Even if they are different flavors of the same genre, there is still some validity in comparing them. Counter Strike is arguably one of the most poplular competive games, the numbers show that. So why shouldn’t we take a few things from that game if it’ll make the game better?

I don’t see any issue with having consistency in the shooting mechanics, it’d be nice to know the first few shots of a burst will go the same place every time, and for those first few shots the gun will kick in the same direction, depending on the gun of course.

This is good because you can practice and perfect it, this is KEY to game design.

Tell me, if you played Mario Bros and the same level you just died on had a chance of being slightly different every time, would you not get upset? It’s repetition, and it’s been the foundation of games since the beginning.


(Amerika) #10

I’d say that analogy works better when Mario jumps slightly different every time you jump. Sure, it won’t matter in most cases but it could matter in regards to your overall consistency in making a jump one time but completely missing it and dying another.


(nimbleIsland) #11

The thing is CS:GO has more rng than dirty bomb, and they just patched some in. It’s balance has nothing to do with it’s success and it’s proof that any moron can balance well known IP and still be successful.


(nimbleIsland) #12

Wow they actually reduced rng across the board

let me fellate you devs muwaa