now tried the fueldump one…
the shadows are correct now, but the quality is crappy.
how can i increase the quality?
i already tried
q3map_skyLight 100 3 <— Change the last value to 6.
it then said while compiling instead of 10 lights 110 lights, but the quality was the same 
those are my current compile settings:
-meta -v -vis -saveprt -v -light -fast -v -samplesize 8 -super 2
edit…
forget that 
i replaced
q3map_sun 0.75 0.70 0.6 135 199 49
with
q3map_sunExt 0.95 0.99 1.0 120 60 30 2 16
now my shadows look nice 
err…
with that key my shadows are in all possible directions again :x
how can i increase the quality on a different way?
the fuldump shader:
textures/fueldump/fueldumpsky
{
qer_editorimage textures/skies/fueldump_clouds.tga
q3map_lightrgb 0.8 0.9 1.0
q3map_skylight 85 3
q3map_sun 1 .95 .9 200 210 28
skyparms - 200 -
surfaceparm nodlight
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
{
map textures/skies/fueldump_clouds.tga
rgbGen identity
}
{
map textures/skies/fueldump_clouds.tga
blendfunc blend
rgbGen identity
tcMod scroll 0.0005 0.00
tcMod scale 2 1
}
}
even with the normal value its buggy 
but only on one side?!
screenshot -> http://i206.photobucket.com/albums/bb230/Boosted23/Mapping/shot0009.jpg
dang that post gets bigger and bigger