Too many one hit KO’s right now in my opinion.
-Shotgun headshots (unavoidable in a lot of situations)
I wouldn’t honestly mind that much for half of them, the biggest problem for me has to be Skyhammer.
His barrage has RIDICULOUS range, and a very short call in time, as well as a cool down which isn’t even that long. Not only that, but there are already a large number of anti-base abilities in the game atm (Arty, Fragger, Skyhammer) and I feel as though Skyhammer has the most deadly, with least skill required. Some nerf of some sort feels more in order.
I propose a very basic:
-Much more obvious beacon. Sometimes I see it and run away, which lets me get shot in the back. It feels legitimate, as if this was intended, the beacon creates fear, and if thrown at a clump of people around an Aura base, will cause them to disperse.
-Increase call down time. Sometimes I will see a beacon, but it will still kill me even if I run away. The range is not the problem, it simply calls down so fast. I feel as though increasing the call down time would add a tactical element, where a beacon is thrown into an Aura’s healing aura clump, everyone runs away as a result. The Aura quickly reclaims her healing station, and barely makes it out of the radius in time. The resulting dispersion of players and lack of heals leaves a lot of stragglers that can be cleaned up by the enemy team. Sounds like a cool tactical scenario to me.
So does anyone else think the Skyhammer barrage is annoying in it’s current state? Or am I just creating problems where there aren’t any?