I’m working on a map that has a lot of models, triggers, script_movers and other entities. It compiles fine in Radiant, but will sometimes fail when finished loading in ET with “Too many inline models” and some number, just over 256, which I assume is the limit number.
The error is not necessarily complaining about “models” like MD3s, as I’ve found that by removing some triggers the map will then play ok. Then later when I’ve added some script_movers and func_explosives I get the error back again.
As each compile is 90 mins I’d like to know what entities I should be trying to avoid or cut back on, so that I don’t keep wasting so much time on compiles that are apparently fine but result in an unplayable BSP.
Does anyone know precisely what causes this error?
Many thanks in advance for any help


